I was a bit confused at first but figured out what was happening quite quickly. I think my main criticism with it in the current state would be the lack of strategy: it mainly seems like the player should put the corresponding dice into defence and then put the remaining ones into their attack, though in a full game I can imagine this would be expanded to be more complex, still a cool concept either way!
Play game
Fracturing Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very fun, and super cute. Wish the elements could be comboed into some neat abilites, though they are very good as they are now. It didn't take long to understand the game. Super Fun! Keep up the good work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Fracturing shadow is a prototype roguelike game loosely based on slay the spire.
Controls:
Left click- Use die to Attack
Right Click- Use die to defend
Once you done your selection click end turn to initiate Combat.
Before starting combat the enemy will show the actions it will take, plan ahead of time to prevent falling to the darkness.
Any dice that is not used during one round of combat will be preserved for the next one
Game mechanics - Dice combining: If you use More than one dice if the same element for the same action it will exponentially increase the strength for all the dices of that element.
Extra Notes
Next time ill join someone else's team i suck at management and planning.
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