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Adventurers' Tail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #386 | 4.333 | 4.333 |
Theme | #590 | 3.667 | 3.667 |
Cleverness | #672 | 3.667 | 3.667 |
Playability | #1430 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I found the art style to be eye=catching before and during my time playing. Though, the combat was a tad confusing to keep track of; specifically keeping the little dot within the circular space, all the while completing the series of arrows to then commence combat. I think the way it was put together was unique, but it feels like too much to worry about at the same time. In regards to the themes and their implementation, I can understand how alchemy gets used with the combination of the arrow keys for attacks, that felt a bit clever to approach gameplay in this manner. But, when it comes to shadow, I'm not entirely grasping what your intentions were incorporating this into the game. Overall, I think you did a decent job, so keep up the hard work.
- I really enjoyed the concept, but when I played the game, the WASD keys seemed to only move me between enemies, causing my spells to fizzle out.
Did you include your Game Design Document as a Google Drive link?
Yes (Ish)
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Card Based Sequence Follower!
Extra Notes
I'm out of time!
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Comments
Interesting how you can just keep stacking spells. I agree with the others that it's somewhat tricky to keep track of the spells and balancing the point, but once you have some of the combinations memorized it becomes a bit easier.
A very cool mechanic and great art! But it feels a bit too hard for me as I have to look at the combinations and the dot.
SUPER COOL GAME, amazing work by the dev!
Oh man! This game is really cool!
Sadly no sound but that mechanic is just something different! Combination of arcade and this spell use setup with fight in different rooms it's just amazing!
I find it a bit hard to read properly all the texts so that would be somthing to think about in future releases :)