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Luna Arcana's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game has potential but needs some work to help with the gameplay experience. There was no indicator when being damaged by enemies, so when I died I had no idea how or why. I see a list of different potions, but no knowledge of what they do or how they work. The design of the enemies is interesting and the overall feel is like a Zelda tower defense game. I think this could be a fun game if you added some polish.
Did you include your Game Design Document as a Google Drive link?
Yes, in 3 places.
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
WASD to move, left click to throw potions, e to interact with goddess statue, scroll wheel to select potions.
Potion 1-3 are damag potions, potion 4 heals you.
Extra Notes
We had a great idea for how to implement the theme, but it ended up being too much for us to integrate within the timeframe :D
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Comments
I really liked the monster design & the combat was also pretty good. I had an issue when respawning sometimes I would be stuck outside the start house.