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Noir Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #600 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice job, very Limbo-esque. Color mixes made sense, though the #1 Red wasn't on screen while Blue and Green were. I'd label them as well for clarity. I ran into a bug after a couple minutes where a "gold" shiny potion popped up, spawning infinitely and I got super speed and just zoomed anywhere and everywhere. Would love to see more dynamic movement and more enemy 'types' as you continue down development. If you wanted to go that direction, platforming would make sense to me.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
I was heavily inspire by Limbo for all the background and lighting to make a high contrast game. The main mechanic of this game is mixing potions to match the color of the enemies, as the game progresses the potions required will get more complicated and the enemies will chase you faster.
For the controls:
Q, D to move left to right (I hope this works on QWERTY keyboards)
SPACE BAR to Jump
LEFT CLICK to throw the potion that was mixed
1, 2, 3 to select your potion ( Red, Green, Blue )
Pressing again will deselect the potion
You can mix the colors to match the color on the enemy
Left click to throw the potion at where you are aiming
For reference
Red + Green = Yellow
Red + Blue= Magenta
Green + Blue = Cyan
Red + Green + Blue = Gray
Extra Notes
Turns out trying to polish a game in one day as a solo developer was a massive mistake.
Game Design Document:
https://docs.google.com/document/d/1GXypf98xWI2ZU3RJIhb2haI5J7Kah4YeafOl8CsAjsw/edit
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Comments
The art was super spooky, in a good way.
Maybe make a way to dodge out of the way? You can kinda get stuck between 2 of the monsters.
The potion mixing was cool though.
Thanks for playing ! Indeed I had plans on making a powerup system where you will unlock a dash and better mobility, but unfortunately didn't have time to implement it in time. Thanks for the feedback :)
Color Combination concept is super cool, hope we will have more content like enemies patern and potion throw pattern too !
monster's design are amazing, and the dark ambiance is dope. GOGOGO mr the Dev <3
Nice game, I like the color combination concept, which brings some fresh ideas to the genre. Getting the right combination on the spot definitely brings some challenge, and I really enjoyed the Limbo style aestethic.