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A jam submission

My Super Spooky Extra Scary Blood Sucking Alien FriendView game page

MSSESBSA
Submitted by TRIDIUM — 1 day, 15 hours before the deadline
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My Super Spooky Extra Scary Blood Sucking Alien Friend's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Artistic Style#15.0005.000
Theme#2334.0004.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Selecting the level by combining elements is a really clever mechanic, and gameplay felt really smooth and fluid. Loved the music, and the art was amazing. Unfortunately, I think your implementation of the shadows theme is a little thin - shadows on the map is more dynamic lighting, and isn't really a mechanic.

Did you include your Game Design Document as a Google Drive link?
YEs

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
MSSESBSAF is a turn based roguelite game about a spoopy alien staking you as you make your way through a spaceship.

Combine items and areas to your advantage.
Controls are arrow keys to move, Z to interact, X to open
menu.

Extra Notes
Thanks for hosting this, and may the best man win!

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Comments

Submitted

Had fun running around with the alien, but my game crashed when I triggered an encounter while on a menu.

Developer(+1)

Thank you for reporting that bug! Will patch it out post-jam :)

Submitted(+1)

There's a lot to like here!
+ Item combination system has a ton of options, and there's a good gameplay loop of exploring for items and whittling the alien down via using those items in combat
+ The cube system lets you customize which kinds of items you'll find on the next floor, as well as the alien's elemental resistances
+ The character portraits really don't do justice to how nice the pixel art looks
- I'm pretty sure every level has the same layout, just with different objects in it
- I got the "Good ending" after fleeing a fight with the alien, and there's no clear reason why.
- The balancing is a bit off; items are far more effective than melee weapons, and I didn't find a single compelling use for the syringe in my playthrough.
- You can't eat the donuts in the spawn room

Developer(+1)

Thanks for the feedback! 

Just to address a few points...

- It's funny you mention the pixel art. It's one of my favorite asset packs.  The drawings are pretty beginnerish. I've only just started digital art. 

-Yeah, to save time I did use a template for all the levels. I had intended to make 4 variations of each to mix things up, but I ran out of time. 

-Yeah, I need to add a message or somethin' for the good ending. 

-Syringe definitely needs a buff

-Donuts will be edible in the post jam update :)

Submitted(+1)

No worries about the art. I'm getting a lot of compliments for ours, but my entire art background is "Making crappy memes for friends using my mouse." ...Perhaps I've become the poster child of "Anyone can art."
Your game deserves more attention, IMO. It's definitely above average.

Developer(+1)

Thank you so much!