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Phantom Flask's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting game, here's a bit of feedback for improving things: the skeletons are more then capable of spawn camping the player and i became stuck in a loop for a bit until i managed to give the skeleton the slip and get him off my spawn point. I really enjoy the potions rolling around, but make sure the potions are eventually culled, I was concerned that if i threw potions in the corner long enough the game would crash. Lastly for theme, while alchemy and shadow are both present, neither of them are NECESSARY to make the game work, and are therefore more like a coat of paint, the potions could be replaced with other items and they wouldn't be missed, and the shadows seem purely decorative on the second level. Would like to see what the fleshed out game looks like!!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Potions unlock the hazard of the same color. The enemy can see quite a bit further than his light would suggest.
Extra Notes
We didn't manage to get the mechanics done in time, so the actual game is a very very cut-down version of the final product.
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Comments
Cool idea for the puzzles, would be nice to move while throwing and if you throw the potion on the ground for it to make a noise and distract the guard.
Keep the good work up