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A jam submission

Burning RivalryView game page

Submission for the PirateSoftware Game Jam 16.
Submitted by Von Vogelmann, El Juank — 14 hours, 7 minutes before the deadline
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Burning Rivalry's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Burning Rivalry found a way to take the first minute of 60 Seconds (the apocalypse survival storytelling game) and stretch that panic into a 5-8 minute playthrough. The music is lovely, and the environment is quite cozy. The level generation could use more variety, as well as solving for player vision issues when colliding with scenery elements in the foreground. The player character is quite cute and reminds me of a war-scarred Calcifer. Those eyes are absolutely haunting. Enemy AI caused enemies to freeze while attacking the player, often, which took the teeth out of much of the gameplay. On the other hand, however, there are very few ways to avoid enemy attacks outside of being in another room, so this felt like it balanced out as I climbed to higher areas and therefore out of reach from the previous floor's enemies. Striking a happy medium between the AIs capability and the players ability to hide while planning they're next move would likely serve Burning Rivalry quite well. Thank you very much for this house warming submission to Pirate Software Game Jam 16.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1l_pzdDYNyXjiFV-raSkK5MDoIE-PgED_ts6mypUbbZ8/edit?tab=t.k2thsqt0pgtq#heading=h.t4a73orbofpl

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
When two powerful mages fight each other, spells aren’t enough. We need a living weapon, unstoppable, relentless, and blazing hot… quite literally. In this dungeon crawler side-scroller with procedural chaos, you will play as a little naughty flame, summoned to unfold destruction upon your enemy’s fortress. Your quest will be to propagate as much chaos as possible in the least amount of time, consuming everything that stands in your way.

Please explain how your game fits the theme:
You are a fire elemental, summoned by an evil mage to cause havoc on a rival castle. Therefore, you are literally a magic weapon.

Is there anything you'd like the judges to pay particular attention to?
-It's our first time participating in a Game Jam and working with Godot. Don't be too harsh.
-All assets are made from scratch.

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Comments

Developer

Also, thank you to the anonymous jury for the feedback, we will take it into account for future versions of the game!

(And now I can't unsee the main character being a war-scarred version of Calcifier 😂 )

Submitted(+1)

This was really cute! Great job with the models and the overall theme. I especially like that I could knock burning furniture down onto a lower level to start fires there. I wish there had been more opportunity for that kind of mischief.

Developer(+1)

Thank you for your feedback! Yes, the original idea was to add rooms with more verticality and more opportunities to cause chaos e.g. by throwing burning barrels downstairs or so, but we didn't have enough time to build more room templates 😅

Submitted(+2)

Nice work! Had a fun time burning down the house. Gotta love some random generation!

Developer

Thanks for playing! We're happy you liked it! 

(also I'm the guy who coded the random generation script, so I'm double glad you appreciate it!)