Also, thank you to the anonymous jury for the feedback, we will take it into account for future versions of the game!
(And now I can't unsee the main character being a war-scarred version of Calcifier 😂 )
Judge feedback is anonymous.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1l_pzdDYNyXjiFV-raSkK5MDoIE-PgED_ts6mypUbbZ8/edit?tab=t.k2thsqt0pgtq#heading=h.t4a73orbofpl
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
When two powerful mages fight each other, spells aren’t enough. We need a living weapon, unstoppable, relentless, and blazing hot… quite literally. In this dungeon crawler side-scroller with procedural chaos, you will play as a little naughty flame, summoned to unfold destruction upon your enemy’s fortress. Your quest will be to propagate as much chaos as possible in the least amount of time, consuming everything that stands in your way.
Please explain how your game fits the theme:
You are a fire elemental, summoned by an evil mage to cause havoc on a rival castle. Therefore, you are literally a magic weapon.
Is there anything you'd like the judges to pay particular attention to?
-It's our first time participating in a Game Jam and working with Godot. Don't be too harsh.
-All assets are made from scratch.
This was really cute! Great job with the models and the overall theme. I especially like that I could knock burning furniture down onto a lower level to start fires there. I wish there had been more opportunity for that kind of mischief.
Nice work! Had a fun time burning down the house. Gotta love some random generation!
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