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A jam submission

Half BladeView game page

Submitted by returntomain — 2 hours, 10 minutes before the deadline
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Half Blade's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Very buggy, got stuck in the wall, was extremely laggy, and the loop did not feel enjoyable. Plus tons of error sounds. That being said, a cool concept.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Td0fTJZNzkWFyHZ-i_JyJOwEObjmxzjTb5YaCB-F9rg/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Half-Blade is a physics-based action game about transforming into a sword and building up as much momentum as possible to deal with your enemies.

Controls:
Move: WASD
Sprint: Shift
Transform: Left mouse button

Please explain how your game fits the theme:
A weapon is useless on its own—it needs a skilled wielder to unleash its true potential. In this game, you are the weapon, but with a twist: you must strategically transform at the right moment to maximize your power, balancing invincibility as a sword with vulnerability as a human.

Is there anything you'd like the judges to pay particular attention to?
My personal goal for this jam was to learn 3D modeling in blender, Before the jam I just knew the basic controls and how to navigate the program but I never finished an actual model.
Therefore there is a lot of room for the artstyle to improve and I would love to have some feedback on this.

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Comments

Submitted

I really like it, for some reason my playing of it had some severe lag spikes, mostly around the particles. I think it was happening mostly on their first load, because afterwards my game became smoother. It took me a little bit to realize that the lil man's running direction was what decided the sword's direction, not where the mouse was pointing around him. I think maybe having the mouse decide where the sword goes might be an idea for making control more intuitive, but that may be preference. Another things i noticed is it was really hard to get him lined up perfectly, maybe a little bit of homing to the sword (maybe 5-10 degrees?) would really help with gameplay. I got the lifesteal buff, which didn't seem to really proc- did I forget to read and it was only when the enemies were killed?

Anyways, overall I think this is really solid! I like the speed of the enemies on approach, and the stamina stun> slow run is perfect.