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A jam submission

The "Humerus" Adventures of Skele-TimView game page

Bone chuckin' puzzle platformer
Submitted by heaf (@BritUnhelpful), psychest, rosyra — 2 hours, 7 minutes before the deadline
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The "Humerus" Adventures of Skele-Tim's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Design document is well laid out and very clear. Inspiration and gameplay ideas are clearly described with images and sample artwork. I like the consideration of swapping in a blue for black. Good consideration for eye exhaustion. I like the use of the disassembling player character for both combat and puzzle solving. The level design is very simple and minimalistic which makes it super approachable and the gameplay loop clear. Lots of room here for expansion or the addition of further powerups or abilities. Things notice while playing: - The vision aura around enemies is helpful in planning a route. - It's not made clear that the gravestone is the target to reach for the next level. - I wasn't able to get the button on the 2nd stage to work. Might be a skill issue.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/18U54yMmIwDwrXUgM3WWWY3vhWsLF3VJ7B8s8vysKeTY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
A puzzle platformer where you must leave parts of yourself behind and also use parts of yourself as weapons, hence the theme.

Please explain how your game fits the theme:
Skeleton :)

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Comments

Submitted(+1)

You need to teach the mechanics slowly, I got lost on level 2 bc I didnt understand what I was doing. I wont remember the tutorial text, I just want to have a quick play! :D

Developer

Thank you for the feedback :)