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A jam submission

Missile AbortView game page

You're an enemy ICBM. Can you stop the inbound destruction?
Submitted by Kirdow — 1 day, 13 hours before the deadline
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Missile Abort's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD Perfect GDD. Very well detailed and in-depth. Gameplay A very novel approach to the theme, a weapon that does not want to cause harm. Having read the GDD, I knew that I was supposed to avoid the cities and the air defense, so it had a pretty good flow for me. The one thing I was left confused about was the score system. It's an arcade-like game; I am compelled to write AAA on the high score. Art The art reminds me of the early games, in both style, simplicity, and feel. I loved it. Even being so simple, every single asset was very distinct. Sound design Very charming BGM, giving that 8-bit feel. And the SFX did the job very well. Last thoughts I feel like I played this game on my Atari. What a job to play. And even being a simple game, it had a lot of depth and planning, even more because you need to consider the debris. I would add clarity on the score system and the objective. A new player will 100% aim for the cities. Good job.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1MNLCrUGUoRO6m2G-goUE0sJpImxC929yeuxSz0rKLVA/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Story

You're an ICBM sent by enemy forces and is heading towards a target land. You're not one of them, and have to do all in your power to deal the least damage to the environment, or at best, manage to disable the ICBM completely.

Mechanics

You got 2 normal movements. Deviate (turning) and Stay (keep going current direction). You only have 3 direction angles so you can't turn around. Then you have 5 abilities described in the GDD. Boost, skips 2 tiles. Dodge, moves similar to Knight in chess. Hack which has a chance to disable the ICBM, and a risk to crash it. EMP which disables nearby artillery and projectiles. Detonate which just emulates a direct hit from a projectile. Could be useful in certain situations.

Controls

All the controls are done using the mouse cursor. You can skip some menus like the difficulty and score screen with space, and go back with escape. But all other controls use mouse.

Please explain how your game fits the theme:
So for "You Are The Weapon" I thought of it very literally. You're the object itself, the ICBM. But I feel most people would take that as you feeling good about it. I however take it into the direction of you being the weapon against your will, thus why you're meant to deal the least amount of damage.

Is there anything you'd like the judges to pay particular attention to?
Not really. I'm in it to learn new tools. Using Raylib with C++ makes it very limiting in what I can do and I think I did good with what I had available. There's definitely areas that could improve, I struggle with sounds and art design, but I think I got something going that works.

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Comments

Submitted

I really enjoyed this one! It has a real old-school vibe, I feel it would be at home on an MS-DOS system.

Highscore: 7392.46 Normal Mode