Dang this game was hard but satisfying. The only feedback I really have is that I was unsure as a player how to use the checkpoints. At one point it spawned me at the bottom when I was one jump away from the end. I think it was interesting to experiment with a foddian type game and also having a health and damage system. It made the game more challenging for sure! If you do a post jam build I would make it so you can maybe TP to the checkpoints. Great job.
Play game
Thou Art Weapon's itch.io pageJudge feedback
Judge feedback is anonymous.
- A fun time tumbling into the air as a disembodied hand with weapon included. A challenging but fun time with some bits that were frustrating. sometimes the controls would go the opposite way of where i click. sometimes the weapon would swing as if following my mouse cursor which may not be intended as it seems the weapons have a swing that arcs the weapon in a certain direction. The GDD is lite but has the mechanics down, with lots of room for growth. Keep making cool games!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1sncdCd9meCJ-SQycHeJvghqDnu_lxbWli-hw4zQ1XE8/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Thou Art Weapon is a combination precision platformer based around you, the weapon reaching your target on top of a tower and hitting it.
Movement is controlled using a mouse for aiming and left mouse button for launch power. Watch out for the rotation! More powerful shots result in much more rotation.
Your objective is to navigate around platforms, obstacles, traps and projectiles during your way up. Reach checkpoints for some bonuses.
Have fun!
Please explain how your game fits the theme:
You play as a melee weapons controlling its way to the top of the tower.
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