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The Midas Punch's itch.io pageJudge feedback
Judge feedback is anonymous.
- Your GDD was pretty bare-boned, no visuals or graphics attached but otherwise did fulfil all the requirements. The game itself has clever mechanics that I enjoyed such as the ceiling walking and powered drop. The tutorial was also great! However, the game had some drawbacks: The wall jump felt a bit clunky, there's no menu and there was no in-game sound. While the art itself is clean (high res pixelart) and the animations are smooth, the background felt bland. Overall I enjoyed playing the game, but the lack of sound really took away from it.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ThnuyzdJReqfIYQFixEk6mfwmAVXrj_VWjTO0k--jJc/edit
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In The Midas Punch, you play as a knight with a fist whose touch turns all to gold. Defeat the gauntlet of the Obsidian Arena and claim victory!
Please explain how your game fits the theme:
You have the Midas Touch and therefore anything you touch dies of being gold. You are a weapon in this regard.
Is there anything you'd like the judges to pay particular attention to?
I spent the majority of my time creating the game's mechanics and making sure it's got good replayability/content. My secondary focus was on the art style.
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Comments
Fun game! The mechanics were really on point and it felt good learning to dodge the attacks and do the jumps better with each restart. I see in the GDD you planned to add more stuff, would love to play a full version of this! Some sound would really tie things together
I will just begin by saying that I am probably not the kind of player you target.
The controls are interesting, but it took me quite some time to figure out how to pass the gap using the head slide. I'd say that it feels kind of unintuitive to have the slam on the same button.
The game feels super hard and unforgiving. I took me 10-15 tries just to beat the green thingy and then I cornered myself in the bottom left side only to discover that I have to do it all over again. I feel like given the pace of the attacks it feels impossible for me to not die at least a couple of times. This does not feel rewarding enough for me to continue, I just wonder when it will stop.
The tutorial explains all the mechanis at the same time, which is great. But then you enter a level and you only use the jump and the enemy is not the one you saw in the tutorial. I think that if the level had been split in "rooms" where one room is one enemy I would have played a bit longer. You could use tutorial between these rooms to teach what the player needs for the next level.
I still played until I reached the weird big ball that almost instantly killed me.
Congrats on making a game !