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Battlemage's itch.io pageJudge feedback
Judge feedback is anonymous.
- Battlemage did very well in using the basic elements of tower defense to bring across the theme of Pirate Software Game Jam 16. The titular battlemage felt more powerful with every upgrade, although it was apparent the player needed to pay attention or become quickly overwhelmed by the evil horde. Enemies felt unique and each presented a unique challenge. Between rounds, the placement of hexes felt intuitive and snappy, with very little chance of a misplay. The variety of hexes offered for use with both mouse buttons, however, felt large by comparison to the player's limited number of mirror images. Musical scoring and sound effects served to enhance the game experience, although the mix of game sounds over musical volume did make attack speed builds more apparent than the ambience. I found myself wondering if there shouldn't be a voiceover for the player character, in order to help add to the immersion of the scenario. Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wS4CAZQEqn__s5X1FoS-l7uzjUggEmN1cSS4wEf2IkY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a mage, and the only hope of the Ayrith village, who is being sieged by skeletons. In this roguelike tower defense the twist is, there are no towers! You're the only line of defense and you have to leverage all of the rewards you get in battle.
Please explain how your game fits the theme:
Battlemage fits the theme because in a game genre where usually towers are the main source of power, you are quite literally the only weapon against the waves of enemies.
Is there anything you'd like the judges to pay particular attention to?
Any feedback is welcome, I am trying to improve!
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Comments
fun game to play. liked the concept. I wished the map was zoomed more in to the player a little more as it was hard to line the depth near the town half. overall fun to play!
Appreciate the feedback!
I beat level 20! I made my mirror image stay on thunder and put myself on fire. For some of the rounds I wish I had 2 fires but I didn't get it until too late
Congrats! Thank you for giving it a try!
Cute game! I like the concept and the various upgrades you can get. There were certainly some times where I felt like my character wasn't aiming where I was pointing, but I did like that I could use the mirror images to take advantage of the slots i wasn't actively using. I felt like that added a whole additional layer to the strategy
Thank you! Yeah it might be a combination of the aim spread and camera doing weird things because of the angle, I will look more into it!
Really fun game — I made it to level ten, clearly a great attention to detail. Loved the models! Great WOrk!
Thanks for giving it a shot!
Good work! I felt the projectiles from the arcane mage were deviated by something
Hi, thank you! I added a bit of bullet spread to the projectiles, it should be something like a 30 degree cone
Nice job with this one! Sound could use a bit of equalizing (I got surprised by a few very loud noises, ah), but the mechanics are solid and the game itself was fun to play through. Solid GDD too!
Thank you for the feedback, glad you liked it! Yeah haha gotta admit could've used a bit more work on the sound
The sounds themselves were fine, just the volume :D
It's a pretty quick fix in godot, for future jams you might wanna just add a quick h or v slider somewhere and connect the value changed signal like this:
func _on_h_slider_value_changed(value: float) -> void:
Good luck!if value <= 0:
return
AudioServer.set_bus_volume_db(0, linear_to_db(value))
Noted!
This game is pure information. 10/10.