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Fruit Revenge's itch.io pageJudge feedback
Judge feedback is anonymous.
- Music and overall audio design was engaging. They added really good depth to the gameplay. Definitely felt the dark souls influence in the game before even looking at the GDD. The control mechanics were well fleshed out. I played on mouse and keyboard so I think it was more challenging for me than intended, but that's fine. The visual representation of the dash energy and attacking stamina was a really unique touch. The game room and art design were unique and really well done. Making the attack animation a bit more pronounced/clear would be my one big piece of advice. It was difficult to understand where and what I was attacking. Excellent job on this and thank you for submitting a game to the game jam!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1o1pMA3PAkQsYU9FV0h5ItTMBGlaYGzdSH_C6shfH-NY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
For centuries the Fruit has been getting cut up to pieces or smashed by the Steels. Not anymore. A particular Fruit has had enough.
They’re going to show the Steels who’s a real weapon.
Fruit Revenge is a souls-like game in which you are a Fruit facing off against the lethal weapons that have been ravaging the land and destroying your kin. Fighting through epic boss battles you will increase your power and become the hero who saves all the Fruits.
Please explain how your game fits the theme:
In the game you are a Fruit using its own body as a weapon against other steel weapons that want to cut you to pieces.
Is there anything you'd like the judges to pay particular attention to?
The game plays better with a gamepad as that is its originally intended input device. You can also play with a mouse and keyboard but please do it in fullscreen as we have some issues with mouse input if the game is played in windowed mode.
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Comments
I wanted to keep playing, but the camera movements keps making me nauseous.
Sorry the camera didn't work for you, but thanks for playing anyway! Just throwing it out there in case you missed it: while fighting you can lock the camera on the enemy by pressing the middle mouse button or the right stick on a controller, which makes the camera a lot more stable. Maybe if you didn't do that you could give it another try!