I feel like the text could have been a lot faster. Gameplay was cool.
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Pawn of Power's itch.io pageJudge feedback
Judge feedback is anonymous.
- The simple graphics and animations make the gameplay the most important part of your game. I like how simple and easy it is to understand movement, but it feels bad being forced to move when you might want to stay still and defend versus turn away and get hit because your weapon isn't ready. Having the Move Energy explained would be a good way to explain why some enemies don't immediately respond, or why your character might not be moving immediately. Your sound settings do not properly change the volume unless it is at zero: sometimes it makes it even louder as the volume slider goes down. The game speed and the text speed being linked feels bad: having a slow game with faster text would be good for some people. The game does run smoothly, if a bit slow at default speed, and the mechanics are well implemented. The game somewhat follows the theme, but "powering up to save someone" isn't quite "You Are The Weapon." Your GDD has a good representation of the art direction, and has all the necessary basic information. Choosing music that suits your game feel and theme is important, so you should go into more depth with the reason you chose your music as well. If you are using specific assets you did not create, please be sure to link them for credit to the artist. Seeing prototypes for your UI and basic gameplay would be helpful as well. Your game has potential, keep working at it!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1cDOehDcbHJrzdB5nnwAxvUBsooAyduCxz0YKRafvGsg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You have to help an old man save his son. While doing so, he gives you all kinds of stuff to turn you into a weapon. After you defeated all the enemies, you find his son, who was arrested for robbing a bank. The old man has gone crazy!
Please explain how your game fits the theme:
Anyone become someone else's weapon if they aren't careful.
Is there anything you'd like the judges to pay particular attention to?
Basically all font sizes are 69
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