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grantlerr

143
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A member registered Sep 30, 2023 · View creator page →

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left my main comment on your game page, but just wanna say your game was my favorite game of the One Game a Month jam games this month!

Nice art! good job!

I got stuck on one of the early levels. I think the first one that had a 2 spot and a 1 spot. I don't think the game told me that i could stack bots, but I figured it out. I think you need to do a little more work on teaching the the rules. That said, you've got some potential here!! really good job!

Congrats on your first game! I think you should add checkpoints. People don't have a lot of patience for web games, so you need to be generous with checkpoints. I would tweak the jumping speed and movement speed to make it feel a little better. I really like the idea of using your jumps and the environment to rotate the character. really good job! 

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I couldn't get past the first level. The first level should teach you the mechanics, but I couldn't really figure out the mechanics of the enemy. I'd use the first level to teach the rock pull, and the second level to teach enemy behavior. That said, I can see the beginning of a good puzzle game here! good job and keep making games!

nice game! The look and feel of the game really matches your setting. I had a hard time getting the right answer but that's ok. good job!!!

I got stuck on heavy metal because i pushed the black rock into the exit, and I didn't know how to restart. You should put the restart instructions in the game page! That said, nice little puzzle game! good job!!

Nice little game! I got stuck after getting the egg and the ball. Didn't really know how to get a golden egg or interact with the pond with the exclamation mark. The game has a great aesthetic though! really good job!

Nice little game! I got stuck after getting the egg and the ball. Didn't really know how to get a golden egg or interact with the pond with the exclamation mark. The game has a great aesthetic though! really good job!

Pretty good game!! The music is a great fit. The way the words come down: stage cleared, start, etc. are nice and juicy. I think the first snowball level was a little too hard, felt unfair. I didn't like how holding the spacebar made me jump infinitely, but that might be a preference thing. Really good job!

Thanks for playing!

Very impressive! This seems like a lot of work to do in a month! I think adding more level mechanics to turn this into a real puzzle game would be really cool. Good job!!!  Also, I'm getting some Animal Well vibes from this, have you played it?

Got stuck when I couldn't jump high enough to make it to the next platform. There's probably a mechanic I don't understand. I found that grabbing ladders was hard sometimes and i could easily fly past a ladder. But I really like the look of the game, and there are a lot of nice details that really make it feel polished. Good job! Did you make the art yourself?

I had a pretty hard time making the shapes just by clicking. I like the idea tho and very timely :)

completed in 6:33. great little game. love the animations. Looks like you were able to take a lot of good assets and make something cool. Really good job!

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You were able to pack a fair amount of juice into this little game. Feels good, sounds good, plays good. I never got a harpoon tho. I think the player hitbox is sliiightly too big. But still really good job!!

the aesthetics are really nice. I like how the arm is holding the cards like a yugioh thing. The colors all go well together. 

On my second turn it seemed like my cards didn't work. There should be more feedback when the cards are played. It looked like sometimes my cards were discarded rather than played? or that's what it felt like.

Still, you should be proud of this one. Really good job! Keep making games!

There is something satisfying about it. I like the way the gems get sucked in towards me. something juicy about it. good job, looking forward to seeing next month's game

Looks like a lot of thought went into this game. I think it's impressive. I didn't completely understand my playthrough. I think more in-game explanations, tooltips, etc. are needed for a card game like this.  Really good job tho, keep making games.

classic game, good job!

good job! I think you can work on the game loop a bit, needs to be a little sped in my opinion. Really good job tho, keep making games!

I like the sprites even tho they are simple. good job!

The game looks really nice. I think you need to adjust the parallax to make it look more like your character is moving forwards in the world. good job tho!

a few too many numbers for me, but this looks like it was a lot of work. I think if you want more people to play you gotta start with a smaller scenario, good job tho! keep making games!

Nice job! I think as a player i need a bit more direction on what to do, but it's pretty good for just 10 days! good job! keep making games!

Cool game, i like the destructible environment!

good job!

I actually really like the black and white graphics, did you make them yourself?

This is really good work! I had a hard time making it through the small square hole, I think it's hard to judge your position with the isometric angle. But it feels nice to play.

good job. Are you applying a shader to get the pixelated effect?

Good:

- The game ran smoothly

- Appreciated the volume and sensitivity sliders

- The enemies were sufficiently scary. first zombie guy was pretty scary 

- the lighting in general was great.

- The 3d models and textures are great. I think the environment, setting, atmosphere. are really good. Overall can't complain on the looks.

- sounds effects are nicely balanced, i liked the revolver reload sound effect.

- level design was good after the first door.

- solid gameplay loop!

negatives:

- i couldn't turn 360 degrees when i was outside, maybe this is intended? Was fixed on my second playthrough

- Fell outside the map when i went into alchemix unlimited behind the desk on the left

- I think you should make the first key easier to find. You need to first teach the player how to open the door in the simplest way possible. Make it more straightforward to find the key, less rooms to search.

- Having to backtrack so far for the first key with limited ammo is where a lot of players will get stuck and frustrated I think.

- Your enemies respawn, but the ammo is limited. I couldn't find the first key fast enough before I ran out of ammo. I understand that the scarcity of ammo is part of the horror, but the balance wasn't right for me.

- on my second playthrough I found enough ammo after the second door that it didn't feel frustrating anymore, but i still didn't like the enemies respawning so frequently.

-it looked like some textures in the building (walls/floors) had weird interactions with the light, it wasn't game breaking but it did look slightly buggy at times.

- on my second playthrough i knew better what to do but got overwhelmed a little bit by respawning monsters.

- experienced a few stutters

- some feedback on landing bullets would be nice.

Overall pretty nice experience! I listed a lot of negatives, but just trying to give you complete and honest feedback. This is a pretty solid game. I think you accomplished a lot of what you were going for. Really good job! I'm following your itch and hope you keep making games! 

Really good job! You introduced the mechanics pretty well, but I got stuck at the bucket. I wanted to turn into water to fill the bucket but I guess that's not the answer? good framerate! really good job! keep making games!

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Thanks for playing!

Feels like the monsters are too fast to evade effectively. It also seemed like they were spawning very slowly. Seems like there's more game here but I can't get past the beginning. Good job though! keep making games!

Our games have a few similarities in the hiding mechanics :) 

The hiding animation looks really cool, and i like the overall look and feel. i made it to the top of the first building but I wasn't sure how to progress after that. Maybe you can add some kind of signaling to help the player in the right direction. Really good job! keep making games!

In the first few jumps the dash doesn't seem to reach all the way across the gap so i had to wall jump until the dash was recharged so i could dash again to the right. This didn't feel very fluid to me. The game was running a little slowly for me as well. However, you've got a solid base game here. keep integrating player feedback! really good job! keep making games!

The battle scene looks really great. Feels like it is inspired by earthbound. However, i really couldn't figure out the battle mechanics, so i didn't make it through the first battle. too much information thrown at the player at once. 

The loading screens were also super long for me?

Still though, really good job! If you manage to communicate everything to the player effectively you're gonna have a really nice game here! and again the battle scene really looks great! keep making games!

The game's text and and look and feel is all very coherent and nice. I played the tutorial and it was good but i thought it took a little bit too long for enemies to spawn. Also, after the tutorial I played one more minute and had to quit because not enough was being thrown at me and i was typing strike over and over. Also the game took a super long time on the initial load.

Still you've got a nice foundation for a game here. Get more player feedback, implement more mechanics and I think you can have something really nice. Really good job! keep making games!

The game looks pretty nice and has a good framerate on web. I couldn't figure out how to cook anything. You need to introduce the gameplay concepts slowly. I'd also like the option to skip the intro story. Keep integrating player feedback and I think you'll have a nice game here. Good job! keep making games!

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Really nice game, good framerate, interesting puzzle mechanics.

I can't remember all the formulas. It's a little frustrating to know I have the tools in my toolbox but not an easy way to figure out what they are or how to use them. This is the main reason I didn't finish the game.

I know this is a tutorial but the mechanics are introduced too fast. If this was a full game, a longer tutorial introducing one mechanic per level would be nice. But I know you have time constraints here. Also, I found the movement sound a little grating after  a while.

Giving you a bit of harsh feedback here but that's because this game probably has some of the best ideas I've seen this game. Really good job! keep making games!