Thanks for playing!
grantlerr
Creator of
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Nice job overall! I found it really difficult, and that's partially because I couldn't always get the dagger to do want I wanted. But I started to get the hang of it. The controls felt like you wanted the game to be in the rage game genre. I thought the 5th screen was very difficult and that the game had not taught me how to handle that type of drop yet.
But I thought overall the level design was pretty good! The addition of heating up the sword with the lava is a good idea and gave a another good objective to achieve. Was fun to finally beat the levels. Nice music too! Great job! Congrats on your first game jam! Keep making games!
Great job on the art, sound, and music! I see some megaman inspiration here not just in the powers but also in the animation that plays when you get hit. The sword dash feels really nice.
I think you could make the jump feel less floaty if you made the fall speed of the jump faster. The rocket felt less fun than the previous two weapons. I think some checkpoints should have been added, I felt it was pretty hard to get past some sections. I kept dying and starting over from the beginning was a little bit of a bummer.
Overall though, ya'll did a great job!! I read in your submission that it's the team's first experience with game development... that is amazing considering the quality here. Hope y'all keep making games!
Pretty fun! I died kinda quick the first time, but the second time i started using abilities and made it to around 4:20. Eventually I died because i think i didn't invest enough in the rotation speed, but stayed alive for a while because of the teleportation.
I think this game could also work as an idle game where you don't die but can buy upgrades at any time.
Overall nice job!!!
If i woulda got hit with a lorem ipsum after transcribing all that I would have not been happy lol. I thought it was gonna be the admin password and lead me to an easter egg. If you keep it in maybe add a copy to clipboard button if that's possible. But yeah again I really dug the atmosphere. One extra bit of feedback, at the immediate start I almost quit because I was given a lot of options in the bridge right away (two different computers each with a lot of buttons on them), at first I thought it was gonna be some kind of simulation game. Maybe either start the player in their bedroom, or remove the computer on the left? because it's the same as the one in the server room i think.
I think it needs a little bit of tuning to feel better. It was kinda hard to get back to the host even without him walking away. If i miss with the bone the host will get overwhelmed by enemies pretty fast, not much room for error. Still there is a level of polish to it that feels good to play. Nice job overall!!
I think the card design could use a little work, do the categories really need to be on there? and the damage is small. Seems like the most important info is the word and the damage, those should be displayed prominently. I got to the deck building screen and was a little overwhelmed. At that point I really had no idea why I would pick one card over another other than damage. I like the idea here and the mad libs were funny. Goob job! Keep making game!
Really nice implementation! I'd suggest speeding up the upgrades, in a game jam there's not many people that will stick with it for long. Gotta show people what you got quickly. I'd probably start with 1-shotting the enemies and then make them have more health overtime. You did a great job overall though Congrats!
I suggest introducing one of your objectives near the start of the game, so the player has an idea of what they are looking for. I'd also work on the level design. You need to use the level design to teach them your game and it's mechanics. I made it to the place where I'm supposed to sleep without finding anything then I had to backtrack through the level.
You asked for tips on optimization: that's not something you need to worry about until you see issues. It looks perfectly smooth on my end.
Congrats on your first game jam!! keep making games!
I suggest making your first level easier. Gotta ease your player in and teach them a bit so they don't get too frustrated. The shooting mechanic feels pretty nice. Maybe some other mechanism to control the gun while he's on the ground would be a good addition, i didn't really like the mouse rotation controls for that. Overall though, nicely made game!! Good job!
hmm you beat me by... OVER FIVE SECONDS!!! WHAT?? I thought someone could beat my stage 5 but not by that much! I'm kinda speechless. Once the jam is over I'll update the game with your time (if it still stands) :)
These are my times for reference:
- Stage 1 - 16.1
- Stage 2 - 3.18
- Stage 3 - 9.17
- Stage 4 - 19.37
- Stage 5 - 12.4
- Stage 6 - 14.25
If you have a video of how you got close to those times on stage 1,3 and 5 I'd love to see it, especially 5. No idea how you sped up stage 3 by a second either.
Absolutely bonkers! Thanks again for playing and pushing the limits!
Really nice style and effects, lots of juice here. I'd suggest making something buyable in the first store, i could never afford anything. Seems like on the 2nd level i couldn't kill things as easily in the first level, maybe it's just my mistake. And i'd rather not have to type the password every time i restart. but overall this is really well done!