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grantlerr

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A member registered Sep 30, 2023 · View creator page →

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Thanks for playing!

Hmm never really considered the inertia thing. Thanks for the feedback!

We thought about adding bouncing off the walls, but decided to keep it more simple. Thanks for playing!

I got stuck here after dying in the lava pit below. The dagger is just spinning and I can't move.

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Nice job overall! I found it really difficult, and that's partially because I couldn't always get the dagger to do want I wanted. But I started to get the hang of it. The controls felt like you wanted the game to be in the rage game genre. I thought the 5th screen was very difficult and that the game had not taught me how to handle that type of drop yet. 

But I thought overall the level design was pretty good! The addition of heating up the sword with the lava is a good idea and gave a another good objective to achieve. Was fun to finally beat the levels. Nice music too! Great job! Congrats on your first game jam! Keep making games!

Great job on the art, sound, and music! I see some megaman inspiration here not just in the powers but also in the animation that plays when you get hit. The sword dash feels really nice.

I think you could make the jump feel less floaty if you made the fall speed of the jump faster. The rocket felt less fun than the previous two weapons. I think some checkpoints should have been added, I felt it was pretty hard to get past some sections.  I kept dying and starting over from the beginning was a little bit of a bummer.

Overall though, ya'll did a great job!! I read in your submission that it's the team's first experience with game development... that is amazing considering the quality here. Hope y'all keep making games!

Thanks for the feedback and nice job on the time :)

You  can use Z and X to rotate with keyboard also! Thanks for playing!

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Pretty fun! I died kinda quick the first time, but the second time i started using abilities and made it to around 4:20. Eventually I died because i think i didn't invest enough in the rotation speed, but stayed alive for a while because of the teleportation.

I think this game could also work as an idle game where you don't die but can buy upgrades at any time. 

Overall nice job!!!

Thanks! Now i know your secrets :)

Thanks for all the feedback!

Yeah i have both  of the sword slots filled. Chrome.

Amazing work. The very last platforming bit was a bit challenging. And sometimes when I emerged out of a guy I would be a bit disoriented on where to go next sometimes. Perfect job on the tutorial. Great visuals. Wouldn't be surprised if this was a jam winner. Great job!

The fight button doesn't work for me when i click it. Sometimes the screen just turns red when i click it.

thanks for the feedback!

Thanks for the feedback!

If i woulda got hit with a lorem ipsum after transcribing all that I would have not been happy lol. I thought it was gonna be the admin password and lead me to an easter egg. If you keep it in maybe add a copy to clipboard button if that's possible. But yeah again I really dug the atmosphere. One extra bit of feedback, at the immediate start I almost quit because I was given a lot of options in the bridge right away (two different computers each with a lot of buttons on them), at first I thought it was gonna be some kind of simulation game. Maybe either start the player in their bedroom, or remove the computer on the left? because it's the same as the one in the server room i think.

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It's not really just for the judges. Look at Vampire Survivors, you 1-shot the first bats. or Halls of Torment, you 2-shot the first skeletons. There's a good reason they do it. Your game takes 5-shots for the first enemy.

I think it needs a little bit of tuning to feel better. It was kinda hard to get back to the host even without him walking away. If i miss with the bone the host will get overwhelmed by enemies pretty fast, not much room for error. Still there is a level of polish to it that feels good to play. Nice job overall!!

Thanks for playing!

Really enjoyed the game and its atmosphere. Though I couldn't figure out how to accomplish the tasks needed to fire the weapon. Was gonna try to decode what I think was a base64 encoded message but couldn't tell the difference between  i/I/l to copy it down correctly. Awesome job overall!

I like the aesthetics of the game being inside a game cabinet. At first I didn't understand how to play. Had to go back and read the instructions again. Nice little game, good job!

Nice little game! Good job!

The game looks really pretty. I like the mixing of 3d and 2d. But I couldn't figure out how to shoot the cannon.

I think the game would play a lot more smoothly if it wasn't click and drag to launch. It just felt a bit clunky. Overall tho, you did a good job. Keep making games!

Physics are tuned nicely, and the game feels just nice enough to play for a rage game.  Good job!

I think the card design could use a little work, do the categories really need to be on there? and the damage is small. Seems like the most important info is the word and the damage, those should be displayed prominently. I got to the deck building screen and was a little overwhelmed. At that point I really had no idea why I would pick one card over another other than damage. I like the idea here and the mad libs were funny. Goob job! Keep making game!

Really nice implementation! I'd suggest speeding up the upgrades, in a game jam there's not many people that will stick with it for long. Gotta show people what you got quickly. I'd probably start with 1-shotting the enemies and then make them have more health overtime. You did a great job overall though Congrats!

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I suggest introducing one of your objectives near the start of the game, so the player has an idea of what they are looking for. I'd also work on the level design. You need to use the level design to teach them your game and it's mechanics. I made it to the place where I'm supposed to sleep without finding anything then I had to backtrack through the level.
You asked for tips on optimization: that's not something you need to worry about until you see issues. It looks perfectly smooth on my end.
Congrats on your first game jam!! keep making games!

I suggest making your first level easier. Gotta ease your player in and teach them a bit so they don't get too frustrated. The shooting mechanic feels pretty nice. Maybe some other mechanism to control the gun while he's on the ground would be a good addition, i didn't really like the mouse rotation controls for that. Overall though, nicely made game!! Good job!

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You're very welcome! Uploading to youtube would be easiest. If you don't want to share it publicly you can make it unlisted and send me the link on discord (@choccymilk) I don't think you have to worry too much about competition!

hmm you beat me by... OVER FIVE SECONDS!!! WHAT?? I thought someone could beat my stage 5 but not by that much! I'm kinda speechless. Once the jam is over I'll update the game with your time (if it still stands) :)

These are my times for reference:

  • Stage 1 - 16.1
  • Stage 2 - 3.18
  • Stage 3 - 9.17
  • Stage 4 - 19.37
  • Stage 5 - 12.4
  • Stage 6 - 14.25


If you have a video of how you got close to those times on stage 1,3 and 5 I'd love to see it, especially 5. No idea how you sped up stage 3 by a second either.

Absolutely bonkers! Thanks again for playing and pushing the limits!

I think you've got some good ideas here, but getting charges  was mostly waiting around for the minigame to popup so I could get a charge. But overall, you did a nice job!

Thanks so much!! Somebody has already beaten it further down in the comments, I think even their time can be beaten :)

I found it hard to avoid enemy fire, I always ended up dying at the same place. Really nice art and presentation tho! Good job!

I couldn't figure out how to use the cards.  Look like you put a lot of work into it tho, keep making games!

Really nice style and effects, lots of juice here. I'd suggest making something buyable in the first store, i could never afford anything. Seems like on the 2nd level i couldn't kill things as easily in the first level, maybe it's just my mistake. And i'd rather not have to type the password every time i restart.  but overall this is really well done!

I'm not sure how to advance from the tutorial message about preparing the knife.

I wish I had a bit more room to move around. Also, adding another mechanic or two would be a good next step I think. You've got the base systems in place, you've got a good foundation to build on! Keep making games!

Good start! Congrats on your second game, keep building on it!