Thanks for playing!
grantlerr
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Got stuck when I couldn't jump high enough to make it to the next platform. There's probably a mechanic I don't understand. I found that grabbing ladders was hard sometimes and i could easily fly past a ladder. But I really like the look of the game, and there are a lot of nice details that really make it feel polished. Good job! Did you make the art yourself?
the aesthetics are really nice. I like how the arm is holding the cards like a yugioh thing. The colors all go well together.
On my second turn it seemed like my cards didn't work. There should be more feedback when the cards are played. It looked like sometimes my cards were discarded rather than played? or that's what it felt like.
Still, you should be proud of this one. Really good job! Keep making games!
Good:
- The game ran smoothly
- Appreciated the volume and sensitivity sliders
- The enemies were sufficiently scary. first zombie guy was pretty scary
- the lighting in general was great.
- The 3d models and textures are great. I think the environment, setting, atmosphere. are really good. Overall can't complain on the looks.
- sounds effects are nicely balanced, i liked the revolver reload sound effect.
- level design was good after the first door.
- solid gameplay loop!
negatives:
- i couldn't turn 360 degrees when i was outside, maybe this is intended? Was fixed on my second playthrough
- Fell outside the map when i went into alchemix unlimited behind the desk on the left
- I think you should make the first key easier to find. You need to first teach the player how to open the door in the simplest way possible. Make it more straightforward to find the key, less rooms to search.
- Having to backtrack so far for the first key with limited ammo is where a lot of players will get stuck and frustrated I think.
- Your enemies respawn, but the ammo is limited. I couldn't find the first key fast enough before I ran out of ammo. I understand that the scarcity of ammo is part of the horror, but the balance wasn't right for me.
- on my second playthrough I found enough ammo after the second door that it didn't feel frustrating anymore, but i still didn't like the enemies respawning so frequently.
-it looked like some textures in the building (walls/floors) had weird interactions with the light, it wasn't game breaking but it did look slightly buggy at times.
- on my second playthrough i knew better what to do but got overwhelmed a little bit by respawning monsters.
- experienced a few stutters
- some feedback on landing bullets would be nice.
Overall pretty nice experience! I listed a lot of negatives, but just trying to give you complete and honest feedback. This is a pretty solid game. I think you accomplished a lot of what you were going for. Really good job! I'm following your itch and hope you keep making games!
Our games have a few similarities in the hiding mechanics :)
The hiding animation looks really cool, and i like the overall look and feel. i made it to the top of the first building but I wasn't sure how to progress after that. Maybe you can add some kind of signaling to help the player in the right direction. Really good job! keep making games!
In the first few jumps the dash doesn't seem to reach all the way across the gap so i had to wall jump until the dash was recharged so i could dash again to the right. This didn't feel very fluid to me. The game was running a little slowly for me as well. However, you've got a solid base game here. keep integrating player feedback! really good job! keep making games!
The battle scene looks really great. Feels like it is inspired by earthbound. However, i really couldn't figure out the battle mechanics, so i didn't make it through the first battle. too much information thrown at the player at once.
The loading screens were also super long for me?
Still though, really good job! If you manage to communicate everything to the player effectively you're gonna have a really nice game here! and again the battle scene really looks great! keep making games!
The game's text and and look and feel is all very coherent and nice. I played the tutorial and it was good but i thought it took a little bit too long for enemies to spawn. Also, after the tutorial I played one more minute and had to quit because not enough was being thrown at me and i was typing strike over and over. Also the game took a super long time on the initial load.
Still you've got a nice foundation for a game here. Get more player feedback, implement more mechanics and I think you can have something really nice. Really good job! keep making games!
The game looks pretty nice and has a good framerate on web. I couldn't figure out how to cook anything. You need to introduce the gameplay concepts slowly. I'd also like the option to skip the intro story. Keep integrating player feedback and I think you'll have a nice game here. Good job! keep making games!
Really nice game, good framerate, interesting puzzle mechanics.
I can't remember all the formulas. It's a little frustrating to know I have the tools in my toolbox but not an easy way to figure out what they are or how to use them. This is the main reason I didn't finish the game.
I know this is a tutorial but the mechanics are introduced too fast. If this was a full game, a longer tutorial introducing one mechanic per level would be nice. But I know you have time constraints here. Also, I found the movement sound a little grating after a while.
Giving you a bit of harsh feedback here but that's because this game probably has some of the best ideas I've seen this game. Really good job! keep making games!
The game looks really nice and you've got some good functionality working! I found it difficult to figure out what to do. I eventually made a potion but I wasn't sure what to do with it. The UI navigation is a little unintuitive. You need to press "cancel" to leave the menu but at first i thought "cancel" would stop the fruit farm so i stood there and couldn't move. I didn't realize i was in a menu.
Get more player feedback and you'll be on your way to having a really nice game here. Good job! keep making games!
You mentioned this is your first game. Well this is really good for a first game!! Playable, good framerate, nice theme.
I'm not sure if there is another buyable thing other than cultists but i bought like 11 and didn't see anything else available. If there is else you can buy you may want to tweak the balancing or let the player know what the next goal is.
Good job! keep making games!