Cool concept with not being able to control the soldier. Would've liked to have been able to shoot the monsters projectiles since there is not a way to protect yourself other than trying to time your shots to blast the monster into the air as it shoots. Cool game!
Play game
Ultimate Bazooka's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: The document seems to be short, but I would love to see images and perhaps a dev timeline to understand how much work went into this. Perhaps add more details on game mechanics and game style with images as examples so it visualized to the reader of how you want the art style to be. Game: The game in fullscreen seems to work, but I died multiple times to the monster that just kills me out of nowhere with a fast "meat bullet". If I didnt know that I was the bazooka from the description or GDD, I would have thought that I was the character who are running away from the monster. I think it could be better communicated with the player that they are actually in control of the weapon and not the human character that is automated running away. Perhaps redesign the character so it is a bazooka with legs than a human with a bazooka, so it fits even more with the theme. After all, you have a meat monster as enemy, so why not a bazooka with legs? Also not sure why the game over screen has a text named "hhhhhhhhhh". Perhaps that is meant for like point score? If so, that could be explained in the GDD for that. Bug: * Fullscreen bug. When the game is not in fullscreen, it makes it hard to play the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PFH4MyikseCvi2Q2FJUgpoKcQEkEReWft2lSiP2XiJ0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
The player controls a Bazooka character, who is being carried by a soldier. A monster is after the character, and the goal is to defeat it. The gameplay involves firing the Bazooka while controlling the direction of the shot using the mouse. To shoot, click the left mouse button. To pause the game, press the "Tap" key. The objective is to defeat the monster.
Please explain how your game fits the theme:
In this game, the player is the weapon itself. You control a Bazooka, and a soldier is carrying you to fight against a monster. The objective is to defeat the monster by firing endless shots from the Bazooka, with the shots being directed using the mouse. The game fits the theme of "You are the weapon" because the player is the weapon (Bazooka) and is used to defeat the enemy.
Is there anything you'd like the judges to pay particular attention to?
The game emphasizes the concept of the player being the weapon, focusing on aiming and shooting endless shots to take down the monster. It provides a unique twist to the typical gameplay by making the player the weapon itself.
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