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Ferngrowl

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A member registered May 28, 2024 · View creator page →

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Played for ages, it was super addictive and I made it to round 36! The cannons were especially fun with the Blobcatcher upgrade, bouncing off walls to spam shots. Placing two cannons at a choke point and cycling between them was a great strategy. The Blobapult with infinite slime duration was a bit overpowered, it felt a bit like a juiced up version of the perma Spike Factory from BloonsTD the way you could stack it. Overall, excellent use of the theme, great gameplay, and fantastic sound effects with some really chill music!

Thank you for playing and sharing your thoughts! I agree that being able to assess the level would make things much clearer. While allowing the ghost to move through walls could help players see more of the level, it might also let them skip key puzzles. For instance, a player could ghost through a wall to pull a lever that was meant to be reached through solving a puzzle. I would like to implement something like a zoomed-out map view, which would allow players to plan their heist without bypassing the intended challenges.

Fantastic game, feels incredibly fleshed out! Those supervisors really hate cats, just let the poor cat spill trash if they want. Great job all!

The platforming feels a little jittery at times but is mostly great and the artwork and narrative are fantastic! I love the comic strips especially, really awesome work.

Fantastic use of the theme and I love the sound effects. The sound of the scientist faceplanting when he attacks is hilarious! Great job!

Incredibly smooth and fleshed out! The artwork, music and mechanics feel well thought out and mesh well with each other. Great job to all involved!