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buzzkill's itch.io pageJudge feedback
Judge feedback is anonymous.
- While the game is enjoyable their is a lot of room for improvement. The music i found only played in the menu and not during the gameplay, which would enhance the feel of the game. Since the combat is supposed to be melee, adding some impact on hit may help add to the games feel as every time i hit an enemy i didn't get a good representation of if they have died until they disappeared. Adding a health bar would also help keep track of my character and add threat to the level. The game perspective was also very small, but that may be due to the aspect ratio of the game and my own setup being mismatched making everything small. The GDD was missing some key art to help explain the mechanics. The games art could use some more work, playing around with pixel art styles as the current art was very flat and not consistent. Keep updating and researching different pixel art to get the retro vibes that inspired you similar to Hotline Miami. The playable character could also use some design updates to make them stand out from the crowd of grunts and give them a definable silhouette. Overall a good start, but keep striving to make cool stuff and improve!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tm9U8l49JrUFB0x0dmrm28Kf3k4nCRYBw3yK2t3crXA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes (anyone with link)
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
This is a simple top down shooter but instead of shooting you are the weapon so you melee the enemy by walking into them or by clicking left mouse button
You are a saw guy and your purpose is to fight all evil in this house to use their bathroom and you differently didnt break into some random house just so you can use their bathroom
Please explain how your game fits the theme:
You are the weapon meaning you can damage the enemy by walking into them or by clicking left mouse button
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Comments
Somewhat confusing. Needs instructions to convey gameplay and controls to the player.