The concept is super unique, but the execution could use some work. In practice, the optimal way to play is just dock your ship and the corner and do nothing for like 5 minutes. Also, I would see a certain amount of points gained during the level, but that number was not the same as what I saw in the upgrade section
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Danger Zone's itch.io pageJudge feedback
Judge feedback is anonymous.
- I enjoyed the concept of trying to avoid killing anyone and everyone for atleast 1 day. While at first I did think this would be hard especially with how many civilians / aliens / planets appeared by 2nd try that it would be extremely hard. I realized really quickly though that if I just sit in the top right or top left of the screen that I would minimize the damage I do to the system. I think that the ship needs to spin or something to help prevent this type of play. I want to state that the music really fit the theme of the game too and kept me engaged in my activities of trying not to kill anyone. Suggestions: - Add some sort of out of control thrusters to make it harder to not shoot civilians, aliens, and planets. Maybe have some sort of recharging thruster to use to help slow the spin down of the out of control thrusters. - Have something that pushes you away from the corners or having to dodge "X" so you aren't damaged or repair your decommissioned weapons.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/177bbP70zZbpTbyJClEIQRjl7-ZOVDvb8IH3DdLmb-Qk
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Your guns are stuck on full auto!
Avoid hitting the civilians and minimize collateral damage.
Please explain how your game fits the theme:
The player takes the role of a malfunctioning super-weapon and must downgrade himself to become safer.
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