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A jam submission

Don't BreakView game page

Submitted by Baxiess — 17 hours, 32 minutes before the deadline
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Don't Break's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I liked the idea presented in the GDD. I'm also a huge fan of the Souls' stat system. I was able to play the game until I didn't break. Unfortunately, the gameplay loop is currently shallow. I really did want to see more. I know time constraints are tough. But when looking back at your GDD, I can see you had a good vision. Hopefully we get to see that vision come through one day. I liked the animations and art style. Good job. Keep it up and hopefully we'll see more of your work in the next game jam!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1jHv7KTJdM4K0G0NwzYwXo1jJIpEo3j4Gao2NWI7FCJo/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
It's a roguelite base builder. You give the weapon different stats to attract warriors who will use you to defeat monsters.

Please explain how your game fits the theme:
Instead of being a warrior, searching for the perfect weapon. This time, you are the weapon, searching for the best warrior.

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Comments

Submitted

I don't really know what to do.
The idea is really cool but implementation is not that great. I encounter some bugs and can't do much.
Overall for the first game it's really good job - it needs a bit polishing and some tutorial/explanation what is going on but great job and keep on going ;)