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A jam submission

DungeonView game page

Submitted by kawara74147 — 9 hours, 13 minutes before the deadline
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Dungeon's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1a-3f_2iUaMF_0ajIwJr4O7CR5xsiA2lzI01AlUCh4so/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The main character is defeat and be merged to the dungeon try to helps others to leave. Player play as the dungeon itself and use traps to defeat enemies.

Please explain how your game fits the theme:
In Dungeon, player play as the dungeon which is the weapon to defeat enemies in the story.

Is there anything you'd like the judges to pay particular attention to?
Nothing :D, it is my first time to making game. My only hope is it can run normally as I expect. Thank you.

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Comments

Developer

Hi,  I did some bad job at descriptions.

Music : Return of Tower Defense Theme by DST (URL)

Sprites : dungeontileset-ii  (URL)

I am sorry for not add credit for the assets I am using in the first place.

I will improve my description in future projects. 

Thanks 

Jam Judge(+1)

We apologise for the delayed feedback:


I really like this game interpretation! Playing as a dungeon killing waves of enemies and keeping your old allies safe adds a nice flavor to the theme. You did an excellent job for your first game! I think having no repercussions for enemies getting through the traps is probably not the play, but I can understand if you ran out of time. One thing I noticed is that your volume setting does not pause the game when it pops up, which I would change. The ability to turn the FPS counter off would be nice as well. Overall, the game does run smoothly and well. I am curious where the music came from, as it is very nice.  You should list it in your GDD to credit the artist, or show that you have the rights to use the music. The art you have done is really good! The cute blobs are easy to distinguish from each other and notice who is friend or foe; good shape and color language!

Your GDD has the most bare bones description of the mechanics, and the key bindings for them. A UI wireframe and some image examples of the art would not be remiss, along with more descriptive explanations of the art and music theme and how they fit with the game feel. I noticed that you finished this game in just 7 days, so I really am curious to see where you take this game going forward!

Developer

Thank you, the art and the music is not done by me. I should add the credit in the first place.
Some function are made while I was learning the Godot, like the volume setting and the FPS number.
I will keep in mind and improve my job on the description and GDD.

Thank you for your feedback 

Submitted(+1)

Awesome game! The idea was great and the style was really nice

Developer

Thanks :D

Submitted(+1)

First time making a game?!? The concept is super cool - really a hidden gem. Maybe title could've hinted more that this is a rhythm game - I think you'd get more folks playing this that way! Possible that I'm not big in rhythm games but R,F,T,G controls feels weird to me; would've expected arrow keys.

Developer

Thank you for your advice! English is not my first language, and at first, I didn’t even realize the term 'rhythm game' existed. But I will continue learning how to write descriptions properly.
The controls are poorly designed, and I will plan more time to refine the experience in future projects.