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Alex

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A member registered Dec 04, 2016 · View creator page →

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I like co-op games, that mostly why I did it :). It's also a lot easier to start with a co-op game than try to refactor it in.

Good point for the invincibility indicator. I had a white flash at one point, but it would discolor the model. Should've added something else.

Thanks for playing!

Love it! Played a long while, really addicting. The clones sometimes struggle to pickup boxes or pick them up at weird times (maybe it's because I pick up/throw near the start or end of the recording)? I also wish there was an extra clone (start with 2 instead of 1), but maybe it's just me being bad at routing my characters.

Really solid solo dev entry!

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There really should be a big indicator that sound is strongly recommended when the game starts. I had other music on and jumps were impossible (for me at least).

Cute and polished game. I like it!

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It's not about the destination, it's the number of enemies you shoot on the way :P

Thanks for playing!

Fair for shooting stopping being abit awkward. I should've allowed the attack state to move aswell, but at the same time I kinda liked that players would have to slow down to fight (more likely to get hit by enemies).

Thanks for playing!

I wish I would've had more blind playtesting to catch the shop issue, I heard the comment a couple times... It kinda makes me sad that some people could've played and totally missed that feature altogether.

The tank kind of threw off the economy balancing - it was an addition the morning of the submission LOL. It's probably better for the game jam because it allows people to play with all the perks/skins, but I definitely would look over that in future revisions.

Thank you for playing and the great feedback!

Oh I also forgot to mention, if you stand on the edge of floor buttons, you can essentially freeze platforms in place (it quickly turns them on and off). It made a couple levels easier to complete.

I gave it another try and managed to complete it with another handful of plays. On my end, I think the issue was that I was using the dodge to try to run away while (if I understand it right) it's meant to be quickly turned on and off. It also feels a bit slower to respond than dodges I'm used to. I'd love to see you play it, maybe there's something you do that's obvious with dev insight that might not be as obvious for someone coming in blind.

Simple puzzle game, I like it! I was abit confused about being able to walk through lava. Once I got that down, rest pretty intuitive.

I'll remove this part, but I would get rid of the rant in the main game comment section LOL.

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Reminds me of the robotics competitions I did in school, without having to deal with Arduino. I like it! If I were you, I would try to poke the education system and if there would be interest. I could see this be a pretty good contract if they implement it in their curriculum.

Only comment I have is I feel the LED and eraser icons don't really match the rest.

There were actually some enemies that were meant to be the player at one point! I liked the pistol too much so ended up using them as enemies. Having them in the panic state definitely makes them cuter, but then they turn around and shoot you with fireballs LOL.

Thanks for playing :)!

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It definitely adds an extra element of fun having to try to revive your friend and have your friend use you as a shield LOL. I'd really like to see a full lobby one day, most I've play with up to now is 2 players.

Thanks for playing :)!

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We did work a lot on it (~80 hours total team-wide). So that might have influenced it :P.

I actually tried to play a little with trackpad and I fully agree that it's quite difficult. Definitely a better time with mouse or controller.

Thanks for playing despite this :)!

Took me a while to understand that the Dash enemy could also be shot. Once I understood that, I can see why people say the game is easy. I think it's still pretty satisfying as is! Good game!

I am gun, gun is I 🔫

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If you ever were wondering how many busters it takes to make the game unplayable, it's around 350 LOL. Love the game, makes me kind of think of A World of Keflings for some reason. I wish I could destroy buildings to make space for the cooler ones (the bar is the GOAT). 10/10 would play again!


Took me a while to understand the game loop. I'm still not exactly sure if there is an advantage of throwing over jumping (tutorial didn't really specify it). Switching to controller on main menu is not super clear, should be some mention that you need to press select.

Other than this, game is super polished. I like the art, feels good jumping from person to person when you get it!

Great game!

I didn't think it was so hard to be a Pokemon - I feel bad for making them do defense moves over and over now LOL. Great game and visuals! Wish I was better at combat to see the full game...! Great game!

I saw this game on Discord and I don't think it was a good representation of how awesome this game is. Puzzles progress at the perfect rate, having the "wait, can I be a rat/plant?" moment was so funny/rewarding. The last puzzle room was kind of tough but felt great when you figure it out. More levels and I can definitely see this game sell well!

Characters are so cute! I really like the smear in the boss, Disney level animations! I agree with comments up to now, the game is really hard, maybe with more time you could master it. Would be nice to  be able to dodge for longer though!

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Godot on FF is not very stable (my game jam game runs at like half the frame rate). So I would honestly just tell players to use chrome and call it a day LOL. That's why it was a PS

I wouldn't be surprised if somehow the SFX was really inspired by a COD game. I can definitely picture this as the MW2 deagle sound now that you bring it up LOL.

Glad you enjoyed despite being in a whole other league with your game :P

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I second Roaming, my first instinct was to be Evil GPT and I'm honestly still striving to get the most negative score. I'm allowing "real" GPT to get revenge for all the insults I sent it up to now LOL.

UI is simple but very polished. Overall game was a clever way of interpreting the theme! Love it!

PS: This is also very likely a Firefox issue but I would get prompt responses that would grow this big at times. Could be Godot acting weird with vboxes or something.

I also took 2 rounds to figure out the UI was a weapon LOL. Really cool idea! I would've liked to be able to slap the UI around instead of dropping it on enemies. Good game despite this though!

Really really appreciate the kind words <3

Dash is definitely a must - should've put extra bold emphasis on it during tutorial. Makes the game go from very hard to smooth sailing.

Shooting part we'll say was a design feature and not a limitation of my state machine 🤫. I ended liking forcing players to slow down a little and have to dodge attacks.

I was kinda stuck up on having all UI be in-game interactable (due to the COOP part). I had told myself that players would just memorize the map, but that's an unrealistic task (given I also tend to get lost LOL). That's definitely something I would change in future releases.

Thank you so much for playing!

Hope you managed to get your dev frustrations out on the enemy :P!

I'm surprised you found my GDD remotely good, I kinda threw it together in half an hour. Maybe the font and GIFs are a good distraction.

Thank you for playing!

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You were being too greedy :P. Goal is to figure out how much you are ready to risk; when is enough for you to come back up? I should've considered having a config that lets you keep inventory though (abit like in Minecraft).

I fully agree with the backtracking not being super entertaining. The entrance is the center of the map so it shouldn't ever be more than 3 rooms away. But there definitely should've been portal rooms near the edges to fast travel.

Controller system overall is quite nifty. I had to have a cyclic UI in parts because I didn't know what controllers to expect (you'll get a totally different experience on keyboard, Xbox, PS). I also had to make a custom UI system to support multi-controls...! Should definitely consider releasing this subsystem at one point.

Thank you for playing!

COOP is definitely not required but it makes for some funny moments with friends (you also miss out on the revive mechanic). Glad you enjoyed it and didn't get issues! Thanks for giving it a try!

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It's not just on you, goal would be for it to be clear for everyone (I had some people that weren't sure too)... You don't find upgrades, you buy them! There's 2 shops upstairs in the lobby you can use your coins in. Maybe should've made that clearer somewhere!

Also weird that you didn't get any special room, maybe you were just unlucky with the map rng. It should give you alot of special rooms in the first few rounds you play - maybe I should've used a set number of rooms instead of a random number of rooms...

Thank you for playing the game despite this!

So much better!! For me at least makes it feel like a fully finished product!

I actually gave it a second try and managed to get through it. The spike levels (the second one) was giving me issues first time around...!

Damn I had not noticed that setting. I agree that UI is really cool!

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I knew this game would be awesome just seeing the logo. All I can say is WOW. When I figured out the missile pigeon I had a smile from ear to ear. 10/10 would pigeon again!

Saw the game on Discord and was curious of the final result. Amazing! Crazy that this is built in Scratch and even cooler that you provide the project file (interesting choice having one mega sprite). Great job!

Didn't play much but fun!

Who thought bird cupid could be so fun? Love the concept and the art!

Why does this game not have more comments? This game is so cute and polished! I also got stuck in the lava, but if those type of small bugs get fixed, I could see the game sell well! Well done!

Graphics are cute / fun! I'm not big in fighting games but this game feels good!

Bright and cute! Love running around, licking stuff, and collecting coins!

I really like Nuke Dad! Would love to what a boss for this would look like!