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Axis's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is like futureistic zombies, i like the intro of being beamed down and how the camera zooms and gives you that depth and sets the scene. I was enjoying kiting the mobs and planning how and when to place my turrets or landmines and being careful not to blow myself up. I love the look of the character models, and being able to take damage from my own landmines added some difficulty. I think you have landed on the line between difficulty and fun here with the number of enemies attacking and the weapons able to deploy. The only thing I would change would be the time it takes to repair the outpost. felt a little too long; it could be cut back by 30 percent and allow the next stage of the game to progress because this was super fun to play, especially if you like COD zombies or Plants vs. Zombies.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FEucPWCKO9mZszR78oeEuT_lFStdajjJndPWJ39VqG8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Axis is a third-person, building, strategy game, where you control a space engineer working in a big space corporation. In this game your mission is to repair all 3 signal towers on the map and then go to the extract point. While you're repairing the towers by being near them, enemies will come and try killing you, use your ability to build constructs to defend yourself. Complete the objective without dying.
Please explain how your game fits the theme:
In games, the engineer class/character, might not be the best without his beloved automated turrets and constructs, however, the fact that the engineer can create such powerful and deadly weapons, makes you(the engineer) a weapon. Your constructs may do all the work, but they only exist because of you.
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Comments
I activated the beacons and made it to the extraction point sir. I loved building the turrets, I was wondering what the jump pad was for until I found the mountain. I never used the mines
This game is super cool! I love the concept of it and I think it has amazing potential to expand upon. I ended up getting 2 of the beacons complete and blew myself up with mine several times haha.
Engineers in games are always my go-to class. Not having the strongest character in a way but being able to build strong constructs is always so fun to me. Loved seeing this as the theme of the game. I think it fits very well and it is an out-of-the-box idea that is unique to a lot of other entries. If you ever expand on this idea let me know! I would love to be the first to play!