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Twourath: The RPG's itch.io pageJudge feedback
Judge feedback is anonymous and shown in a random order.
- I rather like the game's design. I love idea of adding an auto-battler to an RPG. I wasn't able to get super far, but reading through your GDD, I love the ideas that you have for it. I would've loved to see more art mockup within your GDD too, but playing through the game allowed me to experience some of them! I will say, movement in the battle screen was somewhat hard to figure out. And I could never move my own character after the first phase before I attacked. I think making the text a bit bigger in combat would be nice, since it was hard to read everything on that screen. Otherwise I think this is a fun RPG and I will absolutely be watching for any development updates!
- The design document is well organized. The game's inspiration and concept are summarized at the top. Target audience and the intended gameplay experience are discussed and the intended artistic style is shown with a sample image. The document also covers the intended tone/style of music, what sound effects will be needed, and the intended timeline for development. The pixel art style of the game works well. Gives me old-school adventure vibes, especially with the mouse cursor changing when hovering over interactive items. Solid turn-based combat with a fun take on a tile map. I was never able to get WASD movement to work for moving the player in combat, but it worked just fine on the overworld. The level design is solid, there's a lot of places to explore and a variety of different objects and NPCs to interact with. Even with the limited testing window, I was able to find a couple of different places where there are different approaches to accomplishing the same objectives. Nice to see the consideration for different player approaches this early in the experience.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bTR7xn5ULPLpYzftUUADuyN-yFgbtGWZYLr_PsoIm9I/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Story RPG, the fights are similar to autochess and you get stronger by collecting more characters
Please explain how your game fits the theme:
You are on a mission to destroy the Ashen Threat. You're not a hero who saves the world but a weapon that destroys everything in the path of your mission.
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Comments
The game’s concept and idea is great. The art and animation are really nice, but the lack of music and sound effects makes the game feel really empty.
The character sprite is little too small, and it makes it really hard to see the character in detail. The main issue I had was the UI. The dialogue text was big and clear, but full caps just makes it seem like everything is screaming at the player. While the more important text, like what the skills are supposed to do are way too small, making it really difficult to read what it does. At the start when initially choosing the skills, the text also went off the screen.
The story and content is a lot of a 2 week jam, so I can see where you spent a lot of time working on. Which is really great! But the UI mainly makes the game hard to sit through. There are some bugs, such as being able to go out of the map as well.
The game has potential with the amount of story and content, but needs polishing on the base gameplay. Still, a great job for how much work you put into this!
I agree with all of this, thank you for your insight!
Cool game!
there were some bugs where I clipped out of the world - and I wasnt sure if it was intentional but apart from that I got to suplex the captain and I very much enjoyed that
Apart from that - my only big gripe is no music or SFX!
I hope you update this after the jam :) !
I hope I have the opportunity to finish this after the Jam but I'm not sure if I'm going to be able to. I envision 4 Acts with the demo being the 1st tutorial act. I'd revamp the combat so each companion has a unique ability and 3 tiers of upgrades; each fight the enemy would have at least 1 stronger enemies you'd have to change strategies for
It’s pretty ambitious to tackle an RPG, and I respect the effort. The character pixel art is fantastic, but I found the overworld a bit confusing to navigate at first. There were also some boundary issues—I was able to go out of bounds in certain areas.
In the story, I sided with the Eelbloods and managed to defeat the Naidne king, returning his head to the Eelblood leader. However, after that, I couldn't board the ship, which left me stuck. I also couldn't find the Spymaster or the Overseer, so I wasn’t sure if I had missed something or if they weren’t implemented yet.
The battle system has a lot of potential, especially if it leans further into tactical gameplay. It would be great to see how it evolves. Looking forward to future updates!
Yes, I noticed both of those bugs too late, the flag saying u could use the boat after defeating naidne king had got deleted and if you got bounds issue the beach edges are 0 thickness instead of 2, so hpoing that fixes it. Thank you for playing my game and I hope the bugs didn't ruin it too much for you!
Lots of story drops in this game. Way more than I would have every considered seeing in a game jam game.
Overall interesting game. I hope you learned a lot and had fun in the process!
Thank you, I spent most of the time on the story and kinda left combat very bland so I'm working on that next!
A lot of content and i like the art a lot. Would defintitly add a highlighted select when selecting a unit. Thanks. Well made.
Thank you! I'll try to add that!
Great attention to detail, good job!
Its good that you had the little explainer bit at the beginning, i would not have know what to do during combat otherwise.
Wow that's a lot of Story in two weeks! Combat grid was interesting and really liked the art in that instance. I'm excited to see where the story takes it. Good luck!
A seriously impressive amount of content for a 2 week jam. Lots of lore/worldbuilding as well. It sort of reminded me of some classic GBA games. Combat might have been a bit too easy, I don't think I ever came close to losing a fight. Great fun!!
thank you! I barely made the submission time. I was going to work on combat next but I didn't get time too!
Love the turn-based style with decision trees. Excited to see more.
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Definitely can see the potential here for more play paths. The story was interesting and had lots of little fun extra dialogue.
I liked this game a lot, the fighting was pretty fun and the story was really nice! I'd definitely play after the demo too.
I found the combat a bit hard to understand. I think i won it tho!
Mm rocks are delicious. Fun game can't wait to see how the story continues after this demo!
roc is good