Judge feedback
Judge feedback is anonymous.
GDD:
The document seems to explains with good overview of how functions and design is suppose to go. Tho, I would love to see some images of designs and inspirations.
After all, a image says more than 1000 words.
Very good with explaining which software the team have been using.
Game:
I am glad to see main menu with setting option.
The sliders of the settings seems to work perfectly, which is good. However I would recommend to put control remapping in the settings as well, since it would improved accessibility for many players. Perhaps having icons for controls would help as well.
The character jump action seems to be "variabled"-controlled on the space button.
It can give a weird sense of how much press is equalized to the jump's height. Nothing wrong with that, but perhaps it could turned into an option in setting for people who would like a fixed jump height instead of variabled jump for accessibility.
The gravity in the game is too heavy compared to the player's mass. If the gravity was softer,
so the player is slowly falling than just hard down to the earth that would help for many player who are bad at platformer.
Climbing mechanic seems good to me, but naturally it feels too fast sliding down due to heavy gravity.
It is hard to understand the theme since I feel like the character didnt becoming the weapon as it has described in the GDD.
Also the player cannot reach the last star in the game.
The character remind me a lot of kirby...
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