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Slime Time's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: GDD seems somewhere good, but remember to update the theme interpretation in the first page under concept. Good with the images in game mechanics, but do remember to change them so they gives context to the text. Good to add an development timeline. If I had to nitpick; add more images to game experience (UI) & some images to art section. Game: Nice with the animated main menu, but the font is very hard to read for those who are dyslexic, so perhaps a thought on future accessibility? Slime movement is very fast. I had expected it to be a little slow, but the speed of the slime feels like sonic the hedgehog. I think it should slow down a little bit. Perhaps add coyote time, so people can react to the fall and jump across the gap. I think the game need a tutorial for the mechanics. Like shooting, jumping and throwing (the special ability) Overall, good game. Just need to slow down a little. Give the player time to react. Bug: * I got stuck on the second level where I used my special ability and it throw me so hard that I got stuck in the wall...
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11Msx1nHVoVp7TAkaJdETN_XRA--zmzpSUOrCHhI_cAw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
2D platformer where you play as a slime with special attacks based on how much HP is remaining
Please explain how your game fits the theme:
Slime turns into slingshot or saw when special attacking and is also its own melee/ ranged weapon
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Comments
Nice!
thanks for playing!
Cute entry! Once I got used to how fast the slime moved I made it past a few goblins. Love the artwork and background music and sfx!
thank you for the feedback!! we'll be making some adjustments in the next update like decreasing slime speed :)