I like the take control aspect!
Binding attack to left mouse in addition to F would be nice.
When I leave a guy, his health resets so currently I can spam Q to keep resetting health.
Play game
Slime Puppeteer's itch.io pageJudge feedback
Judge feedback is anonymous.
- Playability - Relatively bugless! You don't have a game over state so I can't retry, however. - I wish that the platforms could be passed through from underneath. - Enemies level up too slowly. It took a long time for them to hit level 2. - Enemies overlap each other and keep following you when you're directly above them so they spazz out. - Your control scheme is a bit awkward. I would recommend Z/X+arrowkeys or OP/KL+WASD on keyboard so that players can move and perform actions at the same time. Theme Implementation - This is definitely on theme! Controlling enemies has been a popular theme interpretation so far. Cleverness - I enjoy how when you leave an enemy you jump out of them. I think that could be a clever way to make a platformer. - If you still want this game to be about defeating endless waves of enemies, make your level more interesting to navigate! Make a wider variety of enemies! Enemies probably shouldn't stack, that way you can have proper groups that don't die to two sword swings. Artistic Style - Try to keep your on-screen pixels the same size when making a pixel art game https://www.youtube.com/shorts/FCJWPYqV0TI?feature=share For example, the enemies have a much smaller pixel size than your character. Great job finishing your game, I hope this was a good experience for you. Thank you for participating!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1G7oRoO2lSEl6qquKfK-776ZOMRxGj65nPfAX_i0NcQA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a slime that can attach to players, mind control them and take shape of their weapon. Survive till you can by taking over the strongest body.
Please explain how your game fits the theme:
Slime Puppeteer fits the theme "You are the Weapon" perfectly. You take shape of the weapon and take over wielders body.
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