It was really fun I had some trouble with hijacking enemies on level 5 and the camera was a little Janky in some places but I beat it and had fun. I love the idea and can't wait to see what's next
Play game
Hijack's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays well in the browser and the GDD is well written, which becomes a great base for the games development. The art style is unique and quite intriguing. The sound effects and the music are fitting to the style of the game. The theme of the game jam was implemented well. The camera movement could use another look at how the player moves with it. Have like right mouse button held to move character orientation with the camera and the left mouse button held for just the camera. I tried to trigger the guard mechanic, but somehow when walking in the area of a guards field of view they didn't trigger the minigame. Overall a solid prototype and keep it up, great approach to the game.
Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1Ei_aGXZpVEusOZaYVgaWNb_Wd7ryt_8h/view?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The story is the player is a bioweapon and has to escape a complex through stealth mechanics. These mechanics include "possessing" guards which the player can then use to ram into breakable walls, walk through other guards field of view and is forced to 'be normal" if it triggers the "be normal minigame". The player can also use themselves to ram into walls and just avoid the other guards field of view. However, the player must possess a keycard guard to get through a keycard door.
Please explain how your game fits the theme:
The game fits the theme by having the player "possess" another guard so they "become" the weapon, they sneak past other guards and trick the other guards through the "Be Normal Minigame" through "possessing/becoming" the guard. The guards can be used to ram into walls to break through certain areas and the player can "possess" keycard guards to access through keycard doors.
Is there anything you'd like the judges to pay particular attention to?
The "Be Normal Minigame" , when the player is possessing a guard and goes into another guards field of view and triggers the dialogue
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