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Ctrl Alt Defeat's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game is good and I enjoyed it. It fits the theme well with you being the Virus. The audio fits with the artstyle and the theme of what you want the game to be. The different "enemies" are cool and the game could definitely be something more, I would love to see the progress you make!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PVYPfspbhlSFI4S_6czd-ecGSGfWQ8hqlblJnPeliKg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yse
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In CTRL ALT Defeat, You are a payload living in the clouds of Googleplex. All of a sudden a digital apocalypse unfolds! Pickle-Rick-Rollers have flooded the clouds. Microshock Defenders have been deployed to Ctrl+Alt+Delete any virus, that includes you! You must survive by hacking these Microshock Defenders, wielding their antivirus bit bullets, byte bombs, and self-destructing bodies to destroy the infamous Pickle-Rick-Rolls before they take you down.
Please explain how your game fits the theme:
As a payload in the digital apocalypse, you cannot fight directly with the Pickle-Rick-Rolls. The Microshock Defenders are kinda bad at their Job. Become the weapon and help them eliminate their primary objective. Maybe they will leave you in peace once all the Pickle-Rick-Rolls are defeated.
Is there anything you'd like the judges to pay particular attention to?
Any feedback on the wave system and the balancing would be nice
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Comments
Congrats on completing the jam! This is a fun little game!
The art was clear on the enemies, bullets and different machines you could use. I think that the pixel art could be improved by avoiding pillow shading on most of the assets. The music was good and I liked the different BGM per run. Themeing we nice ;) I liked the could, bit and byte jokes.
Unfortunately I don't quite get the pickle rick joke. I am old.
Other areas that could be improved:
Otherwise great job!
Nice work. Cool music and I enjoyed the take-over mechanic. I was not able to defeat all 100...haha. It would be nice if you could manually detonate the bombs by a mouse-click or something instead of having to wait for the timeout.
Definitely did not do a good job at showing it but you actually can with ALT since the game is ctrl ALT delete haha. I think we put it in the game doc and how to play it was added last minute because I thought the same exact thing. (Fun fact) if you mash ALT there is a bug where you can explode as many times as you want when in the tank robot. Thanks for playing!
Great sound effects. The sound effect played when taking over a new host was great. Tons of viruses, I don't think I would have a hope of clearing out 100 viruses.
You will be pickle rick rolled for eternity untill you clear all 100 pickles! Haha thanks for playing
Interesting mechanic of taking over someone and good theme idea. Good job.
Thank you!
Cool game! I wish the weapons lasted a bit longer however because I would spend a bit of time trying to find where that cheeky pickle may be hiding haha
Music is fantastic!
Just wanna say love your game! Yes definitely agree balancing was the last thing we worked on as we panicked a lot on mechanics and bug fixes/touch ups. Hopefully we can balance this out sometime so killing pickles is more addictive!
Aw shucks, Thanks Landon! Haha
Yeah pacing mechanics and gameplay can be quite the tough juggle, Especially when it comes down to balance!
I'll add to my collection of post jam views - keen to see you take it further!
Really cool game! the music is banging and the visuals are great i like the concept! good job! :3
Thanks for playing!
This was a fun game. Enjoyed the visuals and music thought he music would glitch out weirdly every so often. I am not very good at these types of games so I only ever got down to 80 virus remaining. Fun theme, fun game, good job.
I hope you had a lot of fun with this jam and learned a whole lot!
Definitely I had to learn the engine day 4 into the Jam, we originally had unity as our main option but found Godot to be easier for our main guy. As for the music I think that's a WebGL issue. Thanks a ton for checking it out and have a good one!
A good shooter game that has a good main mechanic. The hijack creates a good balance of risk and reward but without any way to heal any mistake is detrimental. I only was able to get to 3 viruses left.
Thanks for playing! A way to heal will definitely be implemented in the future. Possibly a medbot or something 🤔.
The dodging of enemies while trying to hijack them is definitely fun, good job!
Thank you!
Fun game and cool idea for the theme! I think some more strategic choices would be nice, e.g. if there would be some enemies who can only be hurt be a certain type of weapon or a robot who is much faster and allows you to move quicker when looking for a robot/enemy. But good job!
Thanks for playing! Legit both those ideas where on our ideas list. Life just got a bit busy to implement them in time.
I really like this interpretation of the theme! Very fun to hack into different robots. Someone mentioned it below but I also had a bug where I couldn't possess some robots. Would also be great if the Ricks spawned in higher numbers so there was more constant action and the self destruct would be more satisfying. But overall, great job!
Thanks for the feedback, could the unpossessable robots possibly be the ones hacked by the pickles? (They grow a little hair when they are hacked by pickles and it can happen offscreen). We definitely need another indicator or mention it in the how to play. Definitely agree more Ricks would be awesome but balancing was saved for the last day and we panicked lol! We also found too many pickles at once could lead to all the robots being possessed by pickles at once and therefore REALLY hard to progress. Thanks again!
Cool game! I like the idea of needing to get close and take over the robots while dodging their attacks. Also enjoyed the music
thx for playing
Thanks for checking it out!
very interesting idea! I like that different enemy has different way to attack. One thing I noticed is sometimes I move to an enemy but nothing happens, is there a cooldown for possessing or what?
would like to see more kinds of enemies to possess!
Thanks for checking it out! Although a cooldown for possessing/hacking was a idea we had for some time, we didn't incorporate it. It's most likely a bug 🐛. Was running into robots just not working some times? I'd love to try and recreate it and patch that. Thanks again!