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A jam submission

Bound BladeView game page

2D combat platformer
Submitted by BoneBot, Wendles — 3 hours, 49 minutes before the deadline
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Bound Blade's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Well detailed and organized GDD! Fantastic planning and mockups to power your game's development. So sorry to see the display issue hit me when playing. Regardless, I did manage to navigate all the way to the third map! Then get stuck at the blink mechanic challenge you mentioned. The Dash and Blink mechanics were really fun and felt especially great to use on the controller. Unsure if it's my side or in the game code. But I did have some issues with spacebar jump detection. Controller was no issue. Great character art and well animated. I can really see the blink mechanic being expanded with other things it collides with like intentionally bouncy surfaces to allow weird trick shots to move around to secret or out of reach areas. I did manage blinking into ground tiles or walls. But was not recoverable in subsequent blinks/dashes, softlocked and had to restart. I can only guess enemies were on the 4th and final level? I didn't encounter any for my weapon to kill, just locomotion mechanics. You have good start that just needs more time, good luck devs!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1u8dDWASDGuQzg9HJtEg2xGqQR3eWnURR6dJoL_H_4us/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Bounded Blade is a 2D combat platformer where you play as a living weapon. You must run, jump, and fight your way through four levels to freedom. Learn new mechanics and ways of moving as you follow a mysterious voice guiding you towards freedom from your human oppressors, learning what it means to be a Weapon to None.

Controls:
- Mouse to click menu buttons
- Arrow key to move left and right
- Space to jump
- "Z" to dash
- "C" to attack
- "X" to blink. Hold X to start a blink, hold down the arrow keys in the direction you want to throw the sword, then release X while still holding the arrow keys.

Please explain how your game fits the theme:
In Bound Blade, you play as a nameless sword given form that must escape your human captors. You must jump, dash, and even teleport your way through the castle towards freedom with the special abilities granted to those of your kind. Along the way you must wonder what it means to be a weapon. Do you really have choice like this mysterious voice says you do? Or are you bound to a fate of violence that was bestowed upon you at birth?

Is there anything you'd like the judges to pay particular attention to?
The game should be a fairly straightforward platformer. The most notable spots that might cause you to get stuck are:

- The very end of level 3 requires you to do a difficult maneuver: a long jump followed by a dash followed by a blink to the platform directly above you. A window has been placed to provide a guide; if you line up with the center of the window, it should help you make the jump.
- There is a very rare bug where you will clip into the floor during a blink. Most of the time you can simply blink out again, but in extremely rare instances you may need to close and reopen the game.

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Comments

Submitted

Looked fun and the progressive jump was satisfying, really unfortunate that I can't see the platforms!