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Lost in Douglas Firs's itch.io pageJudge feedback
Judge feedback is anonymous.
- Playability - Easy to play, good control scheme. The MC is a bit sluggish feeling, you can barely dodge incoming bullets. - It's not entirely clear what heat does. - It would be beneficial to have your UI change when the potion menu is open to make it more clear how to close the menu, or also allow movement to close the menu in addition to pressing F. - If you run out of brew while ingredientless, you cannot make any more potions because the only way to get ingredients is by defeating enemies/mobs. - Instead of pressing E to collect, you should allow players to automatically pick items up by proximity. Theme Implementation - Sentient cauldron is a unique take, I like it! - I was surprised that only a single ingredient was necessary to create a potion. A bit of a missed opportunity to introduce ingredient mixing to further empower your attacks. - Brewing is instant, which struck me as odd. It's hard to safely brew mid-combat but I feel like that could've been a spicy part of the game design. Perhaps you could brew a potion that creates obstacles, like a crystal barrier, or a flashbang that stuns enemies temporarily. Cleverness - What if in Vampire Survivors you had to sit down mid-combat and brew? I think this ingeniously adds a new layer of strategy and tension to this gameplay formula. Artistic Style - The in game model does not have googly eyes like in your title card! - Cute aesthetic, the animations and hand drawn style contribute a lot. A great submission, great concept and well-made design document, thank you for participating!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gThzlWgzLDqgybVnH-O1su0wAmt6-q1zpCjma4baSq8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
You are a runaway cauldron that escaped from an evil witch. Lost in a forest full of dangers, you must now brew potions using whatever you can find and fight against evil to survive.
Please explain how your game fits the theme:
The main character of this game is a cauldron, which also serves as the weapon. It brews potions inside itself, which can be used to attack enemies.
Is there anything you'd like the judges to pay particular attention to?
The game features an open-world system where the map generates as you progress. This may cause the game to lag during loading (only noticeable in the browser version).
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Comments
I killed so many guys I started to feel bad for them