Cool game! Really love the mechanics, especially the boosting one! A feedback is the movement, I don't really know what's missing but it's a bit quack for me, maybe try adjusting the jump height. Btw nice music! Also if you don't mind can you check out my game, I've been trying to get feedbacks!
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Bombots's itch.io pageJudge feedback
Judge feedback is anonymous.
- Your GDD was very simple, but easy to follow. I would only suggest to ensure that your paragraph text is the same font and size throughout. The game itself was interesting. I think the tutorial could be less hand-holdy, to let the player experiment with how the mechanics work and find out for themselves, such as with the potion effects. Though it was nice to not have to fumble as much wondering "how does this work?" The overall movement and explosion mechanics felt sort of clunky. For example, I would explode one of the BOMBOTs and the one next to it would also set itself off a lot of the time, rather than launching it like I had hoped. However, when things were working as I presume they were intended, I had fun trying to figure out the puzzles. I think the theme itself could be better matched, maybe an enemy obstacle to explode could've helped it out more, but bombs are still weapons, with or without an enemy! Overall, a lovely puzzle game and a little more tweaking would really make it shine!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vQuE4EML35q8zhLWxyQsuOfbfdq18xtJwNzFM9kRmzSo58iP0cUr0Sg4s0_fF7FoDsHoaAgIcgs5iki/pub
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Play as a group of sentient bomb robots trying to collect AI chips
Please explain how your game fits the theme:
You play as a bomb! A bomb is a weapon. Very on the nose.
Is there anything you'd like the judges to pay particular attention to?
This is our first game! Any feedback is great :)
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