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A jam submission

Forged For GloryView game page

Battle your way to the glory forge
Submitted by BelleQuo, Lynx, Aaron "Princeofwinners" Chakra — 1 hour, 6 minutes before the deadline
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Forged For Glory's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Hey! This is a pretty great demo. I like how you all incorporated the story into the theme. The 3D model design is really cool and seems pretty well put together with no major visual issues. The demo's playability was good. I was expecting a turn-based mechanic at first, but I think the real-time strategizing makes it more exciting. It was a bit hard to fully understand what each command does, so some kind of demo level or tool tips/animations might be helpful. I can also see some simple sound effects or background music elevating the overall experience. Overall, it's a great demo that I think has a lot of potential. Good job!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/15Ko4Mq7uB1FPAvsU-07tVlx05XnLv0skNxZWfgrGgN0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
How to play:
Select actions on the bottom bar to queue it up, and then click execute!

You can queue a maximum of 5 actions, but the character might only get the time to complete a few before the next round starts, so be strategic!

Its quite challenging to win against 2 enemies, so try focusing on one at a time, paying attention to their movements, sometimes its better to just defend!

===================================================

The story:
Long ago, a sentient sword was forged by the dwarves, imbued with the essence of their god, Thragmir, as a symbol of their strength and honor. How this sword ended up in the human kingdom is a mystery. Some say it was borrowed in a gesture of peace and never returned. Others insist it fell from the mountain, lost by a careless dwarf. Regardless of the truth, one thing is certain: the sword was meant to be returned to the Glory Forge on the mountain.

It wasn’t.

Without the sword’s divine energy, the dwarves and their gremlin allies became corrupted, and war broke out. The human kingdom, disorganized and overwhelmed, sent its best warriors to return the sword and end the conflict, but none succeeded. Now, the only person left is a dim-witted but physically strong silent knight, chosen simply because he’s the last option available.

Meanwhile, the sword itself, weakened after centuries away from the forge, has lost much of its memory and power. Thragmir, the once-mighty god inhabiting the blade, has become a pompous and overbearing presence, still clinging to his faded glory. As the journey unfolds, both the knight and the sword face perilous battles against corrupted dwarves and gremlins, all while piecing together the mystery of the sword’s origin and the kingdom’s failure to return it.

The knight’s bumbling earnestness begins to teach Thragmir humility, while the sword’s guidance helps the knight grow into a true hero. Together, this unlikely duo must overcome their flaws, return the sword to the Glory Forge, and end the war—one awkward battle and legend at a time.

Please explain how your game fits the theme:
Art and design appropriate for the medieval setting and story

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Comments

Submitted

Interesting concept—I managed to complete it in three attempts. It could use some polishing; for instance, after an enemy dies, the quick attack keeps triggering on the already defeated enemy. I also think it would have been cool to add some medieval background music for the vibe.

Developer

We had music but unfortunately, when exporting to HTML5 the audio didn't export.

Developer

I plan on polishing the game to achieve the vision of a tactical roguelike deckbuilder. This fight is supposed to be an elite fight but its all we got done. :(