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The Biscuiting of Everton's itch.io pageJudge feedback
Judge feedback is anonymous.
- The Biscuiting of Everton is a very cute interpretation of "you are the weapon" where the player inhabits a ferocious feline annoyed at their diet. Mixing Midas' touch to turn anything into biscuits by making destructive biscuits, Toby the cat is able to feed their partner in crime, tank, and take out their anger on the enemies of the feline race, humanity! I love the interpretation of the theme, great thinking outside the box, and - as a cat owner - very realistic. The game feels very much like Goose Game/Goat simulator in a 2d sidescroller. Music is jaunty and fits the mischeivous setting for the game. Game systems were smooth and intuitive, with no major issues experienced navigating the levels. The short story told is engaging and sets the mood for the game as you progress through the levels. Level design was interesting, with some creative features, such as using the AC to push biscuits to the lower level to be eaten by Tank. I wasn't quite sure how the anger mechanic fit into the game, beyond having the ability to biscuit people when full. Not sure if this feature was necessary or fully integrated with the rest of the mechanics. It might have been better to make the anger bar a mechanic for humans to run in fear/cause a chase interaction so theres a lose state to the game, forcing the player to avoid angry animal control, while still making biscuits out of the environment. I would also have loved to see some interactions with the black cat once reached, maybe a dog treat for Tank, or a yarn toy for Toby. Overall, great little game that was very enjoyable to play through.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17YGWaj0_o40wSIBa5pxtO4TNClebcUUhCr8eYBzButw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player takes control of Tobias (Toby), a cunning and determined cat with a singular mission: to rebel against his limited diet by wreaking feline havoc.
Toby's weapon of choice? His paws and claws. The game blends puzzle-solving and platforming mechanics as you traverse Everton, creating "biscuits" (kneading with claws) on every object in sight. Each area presents new challenges and opportunities to outwit your human "servants" and achieve your ultimate goal.
Please explain how your game fits the theme:
Toby, the disgruntled cat, embodies this theme by turning his natural instincts and physical abilities into tools of rebellion. Unlike traditional weapons such as swords or firearms, Toby's body and actions—his claws, paws, agility, and cunning are his weapons.
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Comments
Thank you for making this, it's somehow peaceful in its own way. I really like the art and audio, congrats !
Thank you! Your game was a lot of fun and I spent like an hour just optimizing the routes and timings to the point that the clones did everything
This game is actually hilarious and amazing. The more absurd the biscuit-ing the more fun it was. I'd be interested to see where else you can expand, like get the other cats to be allies, or add in another action like knocking things off ledges.
I'm so happy you enjoyed the game, we had so much fun wit this one. We have a lot of plans to continue the development including a longer story line, more levels, etc. We did just leave the knocking stuff over to the black cat but we can extend that functionality to the playable cat. I love the idea about allies, you can essentially create a small roaming gang of cats turning everything into biscuits.