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jguady

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A member registered 55 days ago · View creator page →

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Thanks for playing our game Matt! That was most likely a bug, though we did have an iteration where stomping was part of the game we ended up with a LOT of bugs like the one you experienced. As novice game developers, we couldn't quite figure out why the physics bodies would magic themselves through collision layers, shapes, etc. It sounds like this is a common problem and somewhat fixed by the physics process speed. We've definitely learned a lot from that experience. 

Thank you for all the feedback about each aspect of the game! I'm very glad you enjoyed our game. We look forward to participating in the future!

Thanks so much for playing our game

Thanks so much for playing our game!

Thats so awesome! Thanks for playing our game! We originally designed the boss to fight it exactly that way, but we got a little discouraged when we realized it wasn't all that necessary. Its heartwarming to hear that you ended up taking that strategy! I love hearing this about the levels, I too felt that but didn't pay too much attention to it at the time.  Thanks so much! 

I didn't utilize the immediate dash again. I missed it. I did notice the reset and use again but it felt like it wasn't supposed to be that way. 

This game is actually hilarious and amazing. The more absurd the biscuit-ing the more fun it was. I'd be interested to see where else you can expand, like get the other cats to be allies, or add in another action like knocking things off ledges. 

A unique concept thats part survivor and part tower defense! I enjoyed it the difficulty was great. I like that the cursor changes when you can click an enemy but I still sought some more feedback like a blink or something. 

Great mechanics though I just wanted to keep smashing but instead kept dying. I love the dashing. 

The game was really well done! It took me a bit to figure out the controls and how to interact with things. I think the cooldown for dash should be lowered or spawn rate turned down because I just kept getting overwhelmed before I could get any ammo crafted.  

Thank you for playing our game! Ooh yeah that sounds so interesting as a fighter. We'd have to implement some kind of chunk leg sweep! 😄

Thank you for playing the game! That concept was intriguing to us as the theme interpretation and it created an interesting balance in the game.