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Marble Wizard's itch.io pageJudge feedback
Judge feedback is anonymous.
- Marble Wizard was an interesting mix of random-chance gambling with strategic buffing in between rounds. I found in 3 separate play-throughs that there were not many collisions during the combat phase of each round. In 2/3 play-throughs, the game was ended by a single collision after the round 4 (or later) gambling phase. I found myself concerned about the value of my Plinko score, although I understood the fundamental gist of the game, and feel strongly that players would enjoy seeing the funny number go up, or otherwise seeing each of their potential buff options to pick at the end of the round listed as allocated to each slot at the bottom of the machine. Perhaps, in keeping with the theme of 'You Are The Weapon', the player and npc collision objects could be hats related to their 'classes' rather than swords. Otherwise, I found the current art style to effectively communicate the mechanics and rules of the game. It would be lovely to see the art polished so everything is at least as detailed as the player and enemy entities. Thank you very much for your submission to Pirate Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Uq7XytegqrSUerO4wpRCbsktlCZA_99v3wW5km6h5ZU/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Marble Wizard is a mesh between Plinko and a rogue like card game where you empower your Wizard marble with potions, enchants and your special Plinko powers to defeat the Hero that came to free the people in your evil dreaded castle.
Tutorial
Wait for Plinko to drop: Get Upgrades
Round starts with limited combat
Pick a card to defeat the hero!
Repeat!
Please explain how your game fits the theme:
Our game fits the theme as the wizard is the embodiment of a weapon that can enchant his own weapon / make potions and be a warrior on the battlefield because of these spells.
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Comments
The thing with this one is I feel like I am only playing the game when selecting the upgrades. The rest feels like I am just watching the plinko chips fall and I have no influence on it, and am just sitting there waiting for them to fall.
I think to improve it you can consider that you can influence something about how the chips fall on your end or opponent's end rather than just sit, wait and watch them fall. I also felt the same way about the part where I think they are fighting? I think it's supposed to be an auto attack but it feels like just waiting to me. You should consider similar core enhancements for that too.
I think at bare minimum, there should be some way to increase the speed of these passive events by holding down a key on the keyboard or holding down mouse click, so player can get to the parts where they're playing, but probably it's not enough IMO.
Overall I thought this concept is very interesting and has lot of potential. I like the two sides and the plinko chips falling at the same time in real time. I think there may be a lot you can do with that. You could have have something where the player (not sure what for now) influences either your side or the enemy's side while the plinko chips are falling. A similar idea can be done for the battle, but again, not sure exactly what at the moment - it can be for you to think about.
I don't see anything like this reflected in your GDD under "Beyond", instead it just says extra weapons, more cards, more effects. But how is that supposed to help if the player's still sitting there waiting for a vast majority of the game and all they do is pick cards when they are playing, and that's only like after waiting for all the passive events?
Overall, nice job on this because I think your idea may have potential.