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skykone

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A member registered May 19, 2022 · View creator page →

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Short but fun. I liked the graphics and the multiple options and endings - nice job!

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I really like the aiming  and unique aspects like Mischief, and the game looks and sounds great, and is super fun to play. 

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AWESOME game, Love when Krampus shows up, it's so cool! The gameplay is really well done on this and the controls feel super smooth. 

I had a bit more time and was able to play this game. I got two of the endings, and I think you did well on this game. Liked the story, multiple endings, and the graphics and music fit very well. Nice job! I might even consider playing it more if I can to check for more endings. The premise is very interesting and the game does a good job keeping interest to try and figure out what's going on.

Just played it now, very nice job on the game! I might consider to try the polished version as well. 

I tried your game again and understood it this time pretty well, I actually liked it a lot, nice job on the unique concept and execution! To improve it, besides the bugs you are already aware of I think there should be a way to set the speed to be faster in the beginning with a setting. Overall though, really nice job on this game!

I like the variety of boss battles, weapons, and the area when you explore being different each time. The music is really good in this!

One way to improve could be that an ability to run holding down a key like SHIFT, even at the very beginning of the game without collecting speed boosts, might feel better. Even if it's perhaps limited by stamina (even a lot if you want in the beginning) and perhaps the stamina duration could be increased by some items, etc. To me it felt like being able to run right away might help.

Other than that though, really nice job on this unique game, it's actually really good and kudos to getting so much done in such a short amount of time!

I personally liked yours a lot actually! I have edited the original post and added your game to my list, very nice job!

I've went ahead and subscribed to your YouTube channel.

You can check mine here if you want: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

Thanks for sharing your game. I did already play, comment and rate yours. I do remember your game so I went ahead and played it very quickly one more time (though a lot quicker this time, and not as long as the first time).

Playing it again, there is one more thing that I noticed right away that could be improved after the jam besides the one I already gave in the comment I left you before. In the very beginning of the game, a part of the shop's options are showing through and the options are even clickable, this can be confusing and possibly even slightly detrimental to the game experience.

I think it fixes itself after pressing the Shop button once. 

It's pretty minor, but it could be a bit disorienting and confusing at first.

Thanks, the coins appearing on the left is intentional for now but you are right that it could be boring and there could be potential to significantly improve upon this in some way.

Really appreciate your feedback, and I liked your game - nice job on it!

Really liked the mechanics with growing and harvesting, and it was fun to strategize to defeat the oncoming storm at the end. I thought the mechanics were very well done in this game, nice job!.

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You do have a point, it isn't correct in this game. I think the cause of the problem is in itch.io the embed dimensions size (without going in fullscreen with the Unity fullscreen button) doesn't match the Unity project size. 

I noticed this similar issue in my game during development and testing upload on itch.io where it cuts off the game before going in full screen, but somehow figured out how to do it correctly as I didn't like it and wanted it to show correctly even before going in fullscreen. 

I believe I may have changed the settings in the Unity project itself, but I did this sometime well before the jam dealdine.

Since this isn't a game breaking bug, they should avoid changing the game itself just for this. 

Probably the best they can do is go to the admin page of itch.io and make some change (which all participants can do, and there's no rule against it for this jam as long as the game file itself isn't changed) and make the embed size match the current settings for the current Unity project dimensions to fix the issue. 

Since they have the page opening separately now due to the itch.io settings they are currently using already, it may be easier to get away with just raising the embed dimensions on the itch.io page. This avoids updating the game file itself and it should still look OK for now.

Thanks, really appreciate your feedback, and nice job on your game!

Liked the simple yet fun gameplay of picking up as many people as possible and bringing them back to the ship.

The large circles made everything very clear and nice job on including the additional level in the city beyond the first one in the parking lot when time ran out.

One minor thing to improve the game is when bringing passengers back, the first one comes out right away, but it doesn't lower the cap. It only starts lowering it after the next one.

Other than that, really nice job on this game!

It intentionally spawns only there for now, so does the cloud suddenly spawning while you are there, but I could see your point on how there might be potential to improve on both. Thanks, really appreciate the feedback, and nice job on your game!

Wow love this a lot, the simplicity of the point and click mechanic and how it starts so peaceful but gets crazy fast is awesome.

Loved the increasing progression of difficulty over time.

The art and animations look spectacular in this and the mechanics are clean and work very well. Nice job on this game!

I  tried it again and I could tell you more.

What happens is the key bindings show up as blank at the game start text. 

Pressing Z, or any other key, doesn't work when standing near the first lab door, or any door. 

Pressing X shows the list of key bindings, which show blank just like it does for me at the very beginning of the game.

I could provide a screenshot in case if you like of the game text showing blank key bindings.

It's very bizarre, I never saw such a strange issue in any game in this jam, and from the looks of it the issue might only be affecting me for this specific game only.

Since maybe it's not affecting other people playing this game, I might continue to skip giving any rating for now unless I could somehow get it to work.

Not sure what might be the issue, what do you think might be wrong?

Thanks, really appreciate your feedback and I think you are right that it could be improved in that way.

Thanks, really appreciate your feedback and you did a great job on your game!

I didn't see any credit for the 3d environment in the itch.io page, I was curious about it. 

Overall, nice job on the game, like the contrast between day and night, the atmosphere and the buildup. 

I played, rated and commented on your game, thanks for sharing it!

Really interesting mechanic with any movement using up hearts and then regaining them after a while. I liked the collectible hearts and the whole strategy behind this simple yet fun game, really nice job on this!

I played, rated and commented on your game - nice job on it!

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

I thought the levels were very well done and the controls were very simple and easy to pick up. Liked how the game got progressively more and more difficult each level.

One thing I found interesting is the idea of just taking a simple countdown timer and making that the storm. I am trying to fugure out if this is relevant enough to the theme, but I really liked the storm animation at the end.

I actually waited out the storm timer to see if something would happen, and was satisfied that something did indeed happen! With that in mind, I definitely think it's at least mostly relevant enough, so really nice job on the game! 

Great job finding these games, enjoyed both of them a lot and played, rated and commented on both of them, thanks for sharing!

Wow this is a really good game! I liked the visual style, music, and overall experience a lot. Loved the diffeent buildings and the balancing is well done.

One minor thing I noticed is if a part of the storm goes all the way out to the other end of the map, the storm takes a long time to finish with nothing happening, but I think the game recovers from this problem eventually, which is really good.

Overall, great job on this game!

Liked the game a lot from the visual style to the gameplay. The controls work well and collecting rsources to feed the bird as well as defeating monsters is straightforward and works well. 

I didn't hear any audio, including in the downloaded version, so that could be one way to improve the game.

Overall, very nice job on this!

I've rated and commented on your game, nice job on it!

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

I think the controls are pretty straightforward and the mechanics with keeping your fire alive and harvesting the different kinds of resources work pretty well. Overall, nice job on the game!

I went ahead and played, rated and commented on yours!

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

The visuals, music and story in this are really well done! 

I think the family tree part at the very beginning could be made clearer or transition more smoothly into the rest of the gameplay, but I'm not 100% sure what might be missing for now.

Nice job on this game, it was a lot of fun!

Nice job on your game! I went ahead and rated as well as commented on it.

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

Nice job on the game! Sometimes the movement would start out very slow and then suddenly go a bit faster, and maybe it would be beneficial to be able to run.

Overall though I really liked the atmosphere and the buildup, and the part near th end with the combat worked pretty well for the most part though it was hard to tell you were there in the distance.

Great job on this, it was a pretty fun experience!

I've rated and commented on your game, nice job on it!!

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

Liked the unique mechanics with the wind and the storm and how it affected the paths you could take. Nice job on this game!

I liked the intense beginning story element in yours, and I found the gameplay very unique and interesting - nice job!

I hope you could get enough rating soon to qualify, I think your game is really cool.

You can check mine here: 

Game Page: https://skykone.itch.io/cloud-survival

Rate Page: https://itch.io/jam/brackeys-12/rate/2966822

Insane start to the game!

I think the dialogue should be where you press a button near them to interact, then when they talk you can also skip to the end of each line to type it out. What it does now is you have to stand next to them and wait for it to type out without moving away from them. It could be challenging to do that in limited time though.

The perspective change so early in the game is also something really interesting. The uniqueness of the RPG part blending with platforming with search is very interesting actually and may remind me of some ideas of my own I have had a bit. So really nice job on those unique aspects of your game! I liked the overall engaging feel and atmosphere of the game, it's very well done!

I got to the end and I enjoyed it, I think you should continue this game if you want, really nice job!

I liked yours a lot! It's possible it's a bit too "zoomed out" and there may be some minor tweaks that could be made to combat but overall I think you did a great job on the game!