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Rem's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is definitely an interesting concept for a game. You did a great job setting the mood in the first location (inside the house). I got a slightly backrooms vibe, which i think worked really well to make it clear that this is a dream world and similar, but not the same as the "real" world. I also liked that I found my way to the room to observe myself in the bed without the game guiding me. It felt like a natural discovery, and that helped get me immersed. The music was also excellent and really aligned with the premise of the game. It was super atmospheric and airy, and I think that worked with the setting quite well. Some suggestions for improvement: The controls felt a little unintuitive. Specifically, it felt like moving the mouse forward should have allowed me to look up, not down, and the same applied to move the mouse backward (it seemed like I should be looking down, not up). I also think you could define the controls either in an opening scene, in a menu, or through a short tutorial so that players don't need to guess. It took me awhile to figure out that the space bar was the key I needed to press to swing the sledgehammer. For the 2nd level with the swords, I wasn't able to figure out how to progress. I did smack all the swords I could, but nothing happened. I don't know if that was a bug or if the next stage of the game is unfinished. I also would have liked to see more of your plans fleshed out in the game design document, because I was interested in seeing your overall plans for the full game and learning more about your inspirations. Overall, I enjoyed playing and would love to play more! Good work.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1kzN3SX76LePEnfHpOtc1M2L_3C889hLQ37zfO-zhscw/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Third person navigation with melee attacks and physics implementations. Guide a young man through his dreams.
Please explain how your game fits the theme:
Our mind is as much of a weapon as a sledge hammer.
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Comments
I appreciated the introspective theme. The environment looks really nice. I really enjoyed looking at the details. Love the mechanic of whacking the swords away.