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A jam submission

Mecha Mouser XView game page

Destroy your mouse oppressors with your awesome mecha in this fast-paced FPS.
Submitted by DreamingCat Games — 25 minutes, 40 seconds before the deadline
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Mecha Mouser X's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The GDD States The user interface is to be designed to facilitate fast run-and-gun combat. Without cluttering the screen, graphics were a little hard to navigate; not sure if it was due to a graphical error or if that was the intention as stated in the GDD. Retro sounds were great; also, gameplay was fun when I could see where I was going.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lZADV63_7FQLyyyYHbrKw15R1MivfUPB82SFVd8m-jk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Boost around as a killer mecha, dodgin enemy projectiles and picking up new weapons.

Controls:
WASD movement
Space to jump
Q and E to pickup/drop weapons
right and left click to shoot
Shift to boost

Please explain how your game fits the theme:
You play as a mecha and shoot things quite a lot.

Is there anything you'd like the judges to pay particular attention to?
Lacking a bit of polish on the win/lose screens due to time constraints.

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Comments

Submitted (2 edits)

MECHA GANG RISE UP!


This was a ton of fun! Loved the retro psychadelic like art style and shaders. The different weapons were also really fun to play with! Y'all made so many enemies! I personally really liked the one with the little stick legs. Reminded me a bit of portal for some reason. Lots of little details in here like the spinning up of the machine gun and little recoil from the first weapon. The UI was pretty cool and integrated into the game. The boost felt nice with the tilt in there. To me personally I didn't like how floaty I felt especially in the air, but if that's what you're going for carry on! SFX and music fit the vibe very well.

I did struggle a little bit to know when I took damage other than seeing health go down, so more feedback to the player might help there. I would also add some more shake (if you want) when firing certain weapons. Also some of your AI was trying to blast me  through walls. Those jerks XD

Wonderful job!