Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

qtipbluedog

160
Posts
7
Followers
A member registered May 12, 2021 · View creator page →

Creator of

Recent community posts

Cool mechanics. Took me a minute to get the hang of them. I really like the monochromatic pallette and artstyle. The possession felt a bit clunky, I much preferred the dash and chain. I wish there was a way to jump and then cancel instead of swinging. So I can get across the stage if there aren't any enemies in the middle. The hitstop effect is really nice though and when you DO chain the game feels awesome. Gets really hectic. Good fun!

Great job!

Took me a minute to understand what I needed to do but a quick read of your submissions got me on the right track! 

Ok! Game has a great atmospheric vibe. The wonders of space or of the ocean are always such a vibe. Great SFX, intro music, and feeling of vastness. The low poly art style and modeling and texturing are great. I like the fogginess of the scene and collecting the shells to replenish oxygen is a good mechanic. I never got all the barrels, because I kept dying pretty sure my pathing was incorrect to keep my O2 levels up. Overall I think this is an unique submission and really enjoyed my time in this world.

Great job!

The game is super funny punching the all the crazy things. Hilarious concept and the low poly looks great here. The music with the honks in the background are hilarious! Punching Karen's with a Jacked Goose? Sign me up. Some critique I have is just around your controller. 1. I think you want to have a little bit of inertia when moving and jumping. Trying to parkour to the floating purple package was difficult not because of challenge but because most of your momentum just stopped upon hitting jump. A little bit of "coyote time" for jumps can also help. Specifically on web if I hit "ESC" to unfullscreen the game I wasn't able to get the screen to re-grab my mouse when I clicked again.

I think the premise is great, punching and screeching with the goose was hilarious. Work on polishing up the controller and it'll be a good time!


Great job y'all!

Cool concept, I Think the overall vibes and direction of this entry check out. The environments themselves look neat and I think the indicators of detection are clear. I wish there was a choice where I could sprint or move a little faster through a level. Adding an additional indicator when you are able to climb the rope or to assassinate a target could help with giving feedback to the player. Also, making that area wider so it's easier to attach to it. An additional rope climb animation would also help distinguish when you are climbing.
I think the hardest part about stealth games is the level design. First few levels I think wer pretty good.  You have some obvious routes you need to take along the boxes while avoiding enemies. Then there was a level (4?) where you needed to cross some beams up top. As the player you can't see the gap in the beam when crossing so you just fall unexpectedly. This was frustrating as there was no way to know. So a little cleanup in on where gaps are visually within your environments can go a long way. 

Overall I think the idea was clear, and it's headed in the right direction. Just more time spent on the core controller and player UX will really help.

Good job!

(1 edit)

Loved this little puzzle game, katamari like! Great low poly art and vibes. Level 4 was giving me some issues with frames which added some extra challenge but eh webGL what are you going to do? I liked that you can throw objects from yourself, that felt pretty unique. Overall a fun little puzzle game that has potential!

Cool entry

Awesome survivor like twist. I didn't read anything and didn't realize when I died I would just get reincarnated. I like the vibes of the game. Was always getting killed when the summoner guy would show up. Nice job!

Yep I did notice that playing on a trackpad it was much more difficult. Probably should have given an alt button to press. Oh well.

Thank you so much more playing and commenting :-D

This game is super cool! Good and clean art style and the actual controls are pretty simple. Nice synthy background music. As someone who enjoyed circuit design I really enjoyed it. But I could see it being a little overwhelming. Give it to the right audience and I think game could do well. I think a good tutorial kinda explaining certain things would be awesome to ease players into it.

Excellent game.

Really simple but addicting game. Idk. Monkey brain was like let's just keep playing. Haha! Could see it getting crazier with more enemies on screen. I think at time of build it's pretty easy. But I liked the variety and how each enemy has their own thing they're doing. I also really like the Hive being your weapon essentially. Gotta make sure to land your shots or you'll beat yourself.

Fine job.

Aww man! Gotcha.

of course! It's most likely a weird Browser scaling issue if I had to guess.

It black screened and then it acted like I was interacting and that there should be dialog. Just kept hitting space till the people started screaming XD

Wow this game look amazing! The art is so good. I think most of platforming was trivialized by the dashing, but that's something that just comes down to testing. The real stuff was fighting the bosses. Controls were very tight. I got stuck on 4 arm gun person for a while before figuring it out. All the bosses I think were cool though. Getting megaman vibes. Enjoyable music as well. Cool entry

The art and music were awesome. Getting hang of the controls was pretty challenging for me. The dialog was quirky I think in a good way. Very much giving me early cartoonetwork vibes. I think watching a speed runner run this game would probably be cool to watch.

Good job y'all!

Nice art style and concept. I think being able to have more control over the direction of attack would be good. Also being able to have the camera centered on the player would be good. When the blobs hopped to my left it made it difficult to see them. Nice job finishing.

Interesting story mystery game. Like the art and the tense atmosphere. I think the ending might have bugged for me unfortunately. But I enjoyed it!

This game is great! Love the timing the jumps to get extra height. Felt myself just doing the front flip and back flips all the time. Music was chill, the art style was really nice! Well done team!

Oh that's a really cool technique! That's good to know. The effect looks great

Yep. Balatro and killing the orb. Your menus and UI were so good! Very addicting. Not sure what else to say that hasn't been said so far. Looking forward to the Steam page.

Really cool game! Turrets FTW! Nice to see a fellow shader enjoyer. Loved the artstyle the voice acting and the theme. Things get super duper hectic quick. Loved the vibes! Well done on this entry.

Cool game. Really like the box art for this.

I can tell! Mechanic works well.

113K was my highest. Game is hard. Loved the aesthetic of this one. Ahhh windows XP how we miss thee. Great job on the art, music and overall mechanics. DVD ftw

First game jam game? Nice job! I like the overall theme take. Art is very old school. I liked the Skullshrooms. Very chill till it isn't, I got to level 4. Kinda addicting. Sound FX and some pumping music could add to this a lot.

Interesting game. Definitely gets hectic quick. When you are loading the weapon especially the bomber it kept going passed where I was expecting. Maybe some "magnetism" on those could help? But could be a skill issue. I like playing with all the ordinances . Also could be cool if the B2 could rotate 90 degrees to get a horizontal line. I liked the radar view and the aesthetic of the weapons!

Great job.

(1 edit)

Worked much better on Chrome than in Firefox for the mouse issue. Really hard game. Took me a while to climb the mountain till I got to the cliff and fell quite a ways down. Couldn't make it to the end. Interesting concept. I think maybe some indicators like your cooldown to dash and maybe an additional indicator on where the mouse actually is in relation to the sword might help? Interesting game overall!

LEROOOOOOOOOOOOOOY! Nice switch up. Made it a little after 5 minutes before Smenthley perished tragically. Good job, different little mashup. Good stuff!

Yeah no worries. Weird stuff. It's experimental tech. I'm impressed seeing the demo's of it running on web though!

Silly little binguses kept overpopulating. Those jerks!

Interesting take on the theme. I liked the game. Liked the Voiceacting to it. Played a few to times to try and get it. Was a little confusing at first, but could just be skill issue. Def build more food first. Seem to help the run go longer. Really nice art direction! Great job on handling different events and stuff. Enjoyed it! Well done.

Very cool game. Reminds me of an N64 game that I'm currently blanking on right now. Good use of sounds for the music and sfx. Love the aesthetic! Mech Gang Rise Up!

(1 edit)

Ah I see from my steam system info it says Browser WebGPU is disabled. Rip

I've enabled it in chrome://flags but it still doesn't work. Idk

CPU Vendor: AuthenticAMD

CPU Brand: AMD Ryzen 5 3600 6-Core Processor

Driver: AMD AMD Radeon RX 7900 XT (radeonsi, navi31, LLVM 19.1.5, DRM 3.59, 6.12.11-204.nobara.fc41.x86_64)

Game is sick. Art is awesome! I enjoyed the sucking blood mechanic. Easy to get the hang of. Could really get some speed going if you can time the jumps correctly and run around the level.

(3 edits)

I'm running the game in Chrome but I'm getting an error message saying the platform/browser does not support Compute Shaders or WebGPU.

Tried the exe and it works. 

However the controls don't seem to do anything other than walk

(1 edit)

This is a super cool game! I like the building up of units into other units and I was able to get a fae to follow me. Controls feel pretty good and intuitive after going through the tutorial. I liked gathering and flying around to different islands. Great art and music. Could be web but part way through my game started to really chug and caused my archers to disappear then reappear. Overall I think the idea here is clever and it reminds me of old school RTS games


Great job

(1 edit)

updated my comment to reflect the actual gameplay. Nicely done y'all

Thanks for the reply. Hitting space again was where I was failing. Time to play this banger

Really enjoyed this farming game. The concept of the different "weapons" being used to till, plant, water, and harvest was a really fresh idea and a great twist on the theme. I liked that the movement felt weighty but the aiming was difficult. Absolutely gorgeous pixel art and the interesting story framing. Music fits very well and is well composed. 

Thanks for making this gem. Was fun to play! Mech Gang Rise Up!

Oh nice! So many weapon parts. Again nice entry y'all. JS ftw

(6 edits)

This game is really cool. Once I understood how to wall run, I had a good time. Combining wall running with also escaping enemies and shooting was a fun challenge. Wish there were more ramps to use the slide in combat as I had a lot of fun on level 2 using that. The mechanic of getting the bullets back from killing the enemies is interesting and neat mechanic. I was having a good time except on the boss fight when I had to melee to get back ammo. Trying to get ammo back during that fight was a bit frustrating I think because it felt like I had to be so precise to melee an enemy while also taking damage. I think increasing the forgiveness on the melee would help alleviate that. But that's a pretty minor complaint. Overall I liked the bosses' design and phases.

Great concept, art direction and music make this game really fun to play. Great entry!


I'm having issues running on the wall. I'm sprinting and keeping my cursor near the wall then jumping towards the wall attempting to wall run, but it's just not working. Any Tips? I know I've seen it done in y'all's videos. I can send you a vid if that's helpful.

Also FYI it's unplayable for on Linux in the browser due to an issue with Godot's mouse capture and mouse event relative not sending correct values. You can fix this by allowing fullscreen mode in the browser. So I'm running the native build

Love it. Super chill game. "My swords are Better than your swords". I really like all the different ways you can modify the swords. Good art style and detail. Love the swords dancing in the "main menu". Music fits the vibes well. Think the thing I would love is a tool tip in the menu where you could see the stats of the swords and some damage numbers so my monkey brain creates those feel good juices.