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qtipbluedog

83
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6
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A member registered May 12, 2021 · View creator page →

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Aww man! thanks for the feedback and the kind words! Yeah I've been working on some iterations of controls and testing a few concepts for sure. Thanks for the suggestions there!

The AI for the game is a bit wonky and it's on my radar to fix. There's a bug  happening with their velocity depending on distance or something.

Also, that's funny you mention blocking projectiles with color, because one of the prototypes I made in this last year was a robot that could absorb projectiles and attacks based on the type of projectile incoming, this would refill your ammo meter. So porting that over to this game woudn't be super complicated. Could be blocking or could be like reflecting it back like pong.

Yup, unfortunate. Bugs happen. Thanks for playing it and for your feedback!

Thank you! I really appreciate the comment! It means alot

Thanks for the feedback! Yeah the reload on level was kinda a last day addition and never added more because it's a jam game. I hadn't really thought about doing screenshots or gifs. But probably should do that.

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FYI for anyone that's posting in the future:

1. Bug fix for the player character flying off the map after death in level 2. 

2. Bug fix for Audio not freeing on reloading of the level. (don't ever import as a "loop" for your sound fx unless it needs to play in the background. Just hoping that calling "stop()" on the stream will work. Control it in a process loop and play it in the "frame")

3. Controls are on my radar and I'm actively looking into more ergonomic ways to swap between colors.

Thanks for playing! Also, if you comment and I haven't played your game I'll have a link to go play yours :)

Thank you! Appreciate that so much! Yes there's going to be an overhaul on the controls. I think like a swap button between secondary and primary or something. To keep the attack button the same. But ya controls are gonna be overhauled after this jam for sure!!

Serious trip this one was. Damn, well done. What a way to tell a story. I got the bad ending :(. I loved this.

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Games cool. I've been wanting to play it since you posted about it. Game feels cool, idk if I bugged or what but I didn't have to fire, I could just zip across the screen and zap all the thoughts. But it felt like a blast. Nice music and sprites. I need a little guy in my brain to help me manage scope creep. Ha! Loved the ending. Felt like Ending of super smash bros or something where you're shooting the credits. Very nice

Cool game. Getting that 80's vibe from it, probably the colors and backdrop! Nice patterns. Pretty tough! Good music and good sprites for bullets. Good clarity to read the patterns! I couldn't use the controller right trigger for fire. Maybe an HTML limitation.

interesting game. Good job on the following mechanic with the fire and giving space to maneuver! Music and art style reminds me of old Penny Arcade games.

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I liked the music. Cool stuff! Interesting system. I wasn't quite sure how to get past the rock wall. though. I tried both ice and fire, so not sure if I missed an element or something. Mechanic seems like it could be interesting. 

This is really interesting. Took me a few tries to begin to understand what was happening. But that's something I find fun, discovery. Would be fun to add local multiplayer, sounds, fx and more. Cool entry thanks for sharing!

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This is fascinating. Probably a little explanation for people that don't have music theory experience as this is pretty technical. So possibly instead of C3 + 3. You could do C3 F or something like that. Then your audience just has to match F to F and it works like magic! 


Technical stuff: In the browser I was having issues as to where I needed click and drag to get the hexes to move and drag. An indicator could help probably. Overall cool concept and neat take on the theme.

I forgot to comment on this project. This game is super super cool man. Music, art, execution of game play. Super awesome and impressive polish. Inspiring for sure

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Really fun game. The music and timing was pretty spot on. Like others have said a late or early indicator would be awesome. Really simple but well executed concept I think. Keep going!

I had fun developing a game and taking it from idea to implementation. I was really proud as a solo dev to be able to make a schedule and basically try to keep that schedule over the course of a couple of weeks. I feel proud the work I was able to produce in the time allotted and learned so much of the basics of game dev, sound design, writing music for a game and animation. Learning that if I put in the time and really focus on it I can make a game.


https://itch.io/jam/pirate/rate/2424589

Yep. Controls are something I'm experimenting with. You can also use R/F/V for mix, "paint", and clear mixed paint.

Thank you! I really appreciate this feedback! Yeah the flying off the map bug I've fixed, super weird that the collisions and physics were still happening after scene reload.

I've been trying to figure out how to make the controls more ergonomic, because I know it's not great, so this is great feedback. When I was creating the idea I was thinking like DMC weapon switching so you have to rotate through everything, but in DMC you don't need to match colors so more direct access to which color you need would be better for sure. So maybe a "wheel" like system would be better. We'll keep iterating.

Thank you! Appreciate the feedback. I'm not very good at art and am totally learning all that shit so your comment is encouraging. Yeah I was trying to do something simple for visual feedback last minute and it just wasn't working. I've got a fix that gives better feedback like knockback and flashing to make it clear you're getting bopped.

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Thank you! I appreciate you playing. The music was the most stressful and my favorite part of the jam. I'm happy the vibe I was trying to get across with the sound and music is doing just what I wanted.

Thank you! I really appreciate that. Yeah the boss def could use a difficulty increase for sure. I've got some ideas, like taking away the safe spots and increasing the fire rate as the fight continues.

Yeah I'm a musician so that was my favorite but also most stressful part of the jam because I wanted it to be good and wanted to learn how to synth everything from scratch. 

The music and voice over work is hilarious. I'm terrible at this game. But serious clever idea. Early arcade vibes from this one. The art style looks great! Well done.

Wow this game is super interesting. Really pretty aesthetics. Games cathartic. It gets challenging for sure. 

hey man! finally got to play your game and experience the music in the game! Interesting concept! Really positive. Makes me happy. Good job with it. Did you build the models in blender? Is this actually 3d?

Oh no man. I think you forgot to include your .pck file. the .exe by itself won't be able to run the game without it.

Love how the paint seeps through the tileset. Simple and cozy, well till the ferret dies lmao. Sounds like you did positional audio for the background music. 

Ha! This game was so cozy. Played through a few times trying to find everything. Fun and cozy game. Well done to you all!

Really cozy procedural experience. Well done in such a short amount of time. Vibes.

That's fair. I think I could tackle it given more time. But ya know. 

Oh man this is awesome. The 2.5D billboard sprites are very cool. Good music and art style and the short story I think was done well. Would be cool to see if y'all keep working on it

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Oh man this game is clever. Love the art and the music. I need to come back and beat level 9 it's difficult. I really liked how the difficulty curve didn't ramp up super quick too. It felt like the progression was relatively smooth. Loved the... "Pirate Jam".

Game's concept is cool. I like the music and the pixel art looks nice! Man some of the platforming is ball busting hard, I'm not a platforming guy though so take that feedback as you will. Took me a while to realize the grapple points were the silver pieces in the wall. 

Clever game! Love that the jam is basically a ninja! Ha! Nice art and sound. Started out fine, but man you get to later stages and trying to hit multiple toasts at once gets tricky. Did run into a bug where the animations stopped working for the Jam. But other than that solid!

Enjoyable puzzle game. Neat music and good interpretation of the theme! Man the room with a lot of crystals really stumped me! Well done!

The time mechanic is really cool. Good art and music! Not too difficult. Very fun.

interesting game. This game feels like gameception to me.

Fun game. Had me laughing the whole time even when I lose. Yeah this is how HR normally looks so. Great tutorial and voice acting for it. Really well done y'all.

Game's art is cool. Sound FX and music were good. Controls were smooth. Would love to see more mechanics added for sure!

Game started out as a cute little scavenging game. Yeah this game gets tense quick. Great implementation of spreading and pretty freaking difficult. Nice intro and Sound FX. Lights look great. Really like this game.

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Woah. This demo is really interesting. Much bigger brain to play this haha! I'm getting redbrick on crack minecraft vibes from this. Just exploring with the wires and trying to connect it throughout the ship area was kinda cathartic though. The windback mechanic caught me off guard! Ha! Really interested to see what happens with this.