Aww man! thanks for the feedback and the kind words! Yeah I've been working on some iterations of controls and testing a few concepts for sure. Thanks for the suggestions there!
The AI for the game is a bit wonky and it's on my radar to fix. There's a bug happening with their velocity depending on distance or something.
Also, that's funny you mention blocking projectiles with color, because one of the prototypes I made in this last year was a robot that could absorb projectiles and attacks based on the type of projectile incoming, this would refill your ammo meter. So porting that over to this game woudn't be super complicated. Could be blocking or could be like reflecting it back like pong.