Play game
Steal That Weapon's itch.io pageJudge feedback
Judge feedback is anonymous.
- I liked your take on the theme of You are the weapon. The ability to become the weapon you steal was unique. I do wish that you could have chosen to change forms to progress each level as needed. I did have to restart the game a few times in the tutorial room because the game considered me to be moving but not able to jump anymore so I just kind of floated around until I restarted. Some of the jumps were a little too hard and unforgiving. The restart after death didn't actually reset your inertia most times so I would respawn into being flung right back into a pit.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wcKQMnQetZFOS-yN5iycHRxckamrxcdUI6t3wkraSD4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
YES
Is your game set to public on itch.io so we can see it?
YES
Summarise your game!
Play through stages and try to steal and escape with the weapon,
play using mouse to look, space to move, E to collect.
Please explain how your game fits the theme:
You are the weapon, throw yourself into enemies, collect more weapons and morphe into them.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game bro ! i couldnt pass the second level xD
Keep up the great work
Congrats for completing the jam! I think the idea of stealing a weapon and possessing it is cool, but I had a lot of difficulty playing the game primarily with the movement.
On the level select screen the player is not shown the doors, and after three presses (ish) of the space bar you can no longer move. It's not immediately clear where to go or what to do - however I assumed green door is the way to go.
When actually moving around the level pressing the space bar caused a lot of fatigue in the wrist, and it was difficult to navigate and move. Parkour was very difficult if not impossible to do, as the player kept rolling off of things and it was hard to land on platforms. It was easier to "fly" across. Also it would be helpful if on death/failure/cheese lava implosion that the momentum of the player is stopped, because it messed with movement for the next attempt.
Got as far as level 2 :)
thnx a lot for the feedback, the team wasted a week without work, so i speed run made this game solo, i didnt want to backoff from the jam like the last jam, thnx for your time