Thanks for playing :)
Atemly Games
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Thanks for playing :)
I'm hearing about the RNG though I'm not too sure where that is coming from? Unfortunately reordering cards was cut from scope as outlined in the GDD so I can understand if that's the source of it...
If you don't mind: what did you think the rules of the game were? When you selected your cards what choices did you make? Did you think about the suit you first selected and build your hand from that? Or did you just select random cards?
THANK YOU FOR PLAYING!
I AM HEARING ABOUT THE AGENCY THING AND UNFORTUNATELY REORDERING CARDS WAS CUT FROM THE SCOPE AS I MENTIONED IN THE GDD SO I CAN UNDERSTAND IF THAT'S THE SOURCE OF IT BUT...
IF YOU DON'T MIND: WHEN YOU WERE SELECTING THE CARDS WHAT CHOICES DID YOU MAKE? DID YOU THINK ABOUT THE SUIT YOU FIRST SELECTED AND BUILD YOUR HAND FROM THAT? OR DID YOU JUST SELECT RANDOM CARDS?
Thanks for playing :)
Yes, I'm hearing there's a lot of RNG though I'm not too sure where that is coming from? Unfortunately reordering cards was cut from scope as outlined in the GDD so I can understand if that's the source of it...
If you don't mind: what did you think the rules of the game were? When you selected your cards what choices did you make? Did you think about the suit you first selected and build your hand from that? Or did you just select random cards?
Thanks for playing! Yes, I wanted to have a tutorial but didn't have enough time :(
As for why you were only getting those three suits - it's mentioned in the GDD - but at the beginning of each match a random number of suits are in play. I didn't have time to generate the strength/weakness chart based on what's in play so the global one is what was used. If you hit replay at the end for another match you should've (hopefully) gotten a different set of suits.
Been trying to reproduce it in a smaller project this evening and having no luck. Perhaps the size of my project is the problem? My main project has 7056 assets and 2629 scripts that it is trying to load through GMLive. As a side note I noticed that about 10% of the time server would work while testing out how to repro.
Just chiming in to add I found the same problem after updating to the newest version. Runtime: v2023.2.0.87. Using gmlive-server-alt works for scripts, gmlive-server does not. Running gmlive-server in admin didn't make a difference. Noticed there's a small difference between the two when starting the game. Start up log below:
GMServer: ready! 1 live file, 0 global vars, 192 macros, 0 scripts, 49 enums. Took 2923ms.
GMServerAlt: ready! 2 live files, 0 global vars, 192 macros, 0 scripts, 49 enums. Took 972ms.
I didn't see any error messages in the output log.
Hello! I used your music in a game jam: https://atemly-games.itch.io/harvest-survivor
Thanks :)
Hi! Thanks a lot for your interest~ The game is still under active development, if you wish to follow along or look for updates we recommend either following on Twitter (https://twitter.com/gataelaproject) or reading up with our monthly blog posts on our website (http://www.gataela.com/).
Hello! This is a bit of a difficult question to answer depending on what you expect by "romance" so hopefully this helps:
Can you romance characters? No.
Are there characters with romantic relationships? Yes, but it's not a focus. Things will be mentioned offhand every once and a while.
Do those romantic relationships show up in the demo? No.
Hello! The itch app should auto update on start-up. If you are not seeing that happen please let us know.
I'm using this tool again and wanted to provide a solution for the garbled text for 2.3. I'm currently using Gamemaker v.2.3.2.420 of the runtime, IDE v2.3.2.556.
Importing Fonts
- Use BMFont and the converter tool to get your YY file for Gamemaker 2.3 as expected
- Create a new font in your Gamemaker project with the same name
- Close Gamemaker
- Replace the files
Garbled Font
There appears to be a number of errors in the generation of the YY file, which causes Gamemaker to try and repair the file. When it does, it breaks the font at runtime. So basically the PNG is the new font, the YY is the old font. If using GIT or other source control I strongly recommend staging your changes before making the following changes. Gamemaker will complain about each of the issues below when you clean so it's mostly a matter of fixing it as you go.
- Open Gamemaker and clean the asset cache
- The YY will have the size set to "null.0" change this to a valid number, like "12.0"
- Each glyph entry has an offset set to "null". Change this to "0"
- I noticed a duplicate key for "kerningPairs" was entered with "ranges" as a child, instead of a sibling. Delete the duplicate key.
After making these changes it worked as expected.
Hello! I'm part of Ottawa Games, a group helping promote the Ottawa game dev community. To speak of the suggestion: We want to be able to create a collection of developers, rather than a collection of games.
We've been working to create lists of developers in the city on our website. We created a Steam curator list of the games on Steam, and we also wanted to create a collection on Itch. However, we ran into a bit of scalability problem. There are very few games from the community on Steam, whereas there are hundreds if not over a thousand games on Itch. This is probably due to a number of reasons such a barrier to entry, and the fact that our community is primarily made up of Independents/Hobbyists, but in any case - It's a lot of items!
To speak not of the effort to add all of the preexisting items, it would become very time consuming for us to manage each and every one of them. We thought that being able to declare a collection of developers would solve this problem instead. Alternatively, perhaps someway to add/remove a developer and then all of their games would be automatically added/removed?
Please let us know your thoughts.
Hello! I use this converter for a lot of my text, and it was working great before 2.3. I tried to update a font design but the instructions for pre-2.3 don't seem to work anymore (or there's a chance they might need to be adjusted?)
Here are the steps I used just in case there is user error:
- Create & export a one-page font in BMFont
- Drag the resulting .fnt file onto the BmFontToYY.exe
- A YY is generated
Import Attempt 1:
- Import into Gamemaker Studio 2
- Error: Could not find a project for the resource file at "mylocation/myfont.yy"
Import Attempt 2:
- Create a new folder within myProject/fonts for the new font.
- Copy paste the png and yy file there.
- Open my project
- Error: Gamemaker Studio 2 stopped working
- Ignore the error
- After load it says the resource failed to load and it crashes
The only other thing we can think to suggest is to try downloading the Steam version of the demo instead: https://store.steampowered.com/app/631860/Gataela/
In that case there might be a few other redistributables missing:
1. 2012 C++ Redistributable
2. 2013 C++ Redistrubutable
3. DirectX
It is unlikely that #3 is missing, so please try 1 and 2 first. If these work we'll update the FAQ with more information since this seems like a common problem.
Please see this post here: https://itch.io/post/1518538
You shouldn't need to install visual studio but the DLLs instead. Also try restarting your computer once you've installed them.
Please let me know if you need more help.
Thanks for letting us know! Yes, fullscreen is new and only partially implemented, as we're doing it in two stages. We weren't aware of this though, thank you. We've added it to the list of bugs here: https://airtable.com/shrcRSF3P0o8sPNHX/tblj1jsnurxX1D4d1