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A jam submission

HackercatView game page

A game about cyber hacker "Mao".
Submitted by AlexMorgan3817 — 9 hours, 33 minutes before the deadline
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Hackercat's itch.io page

Results

CriteriaRankScore*Raw Score
Ingenuity#83.5934.400
Relevance to the theme#83.1033.800
Audio#102.6133.200
Gameplay#112.8583.500
Overall#112.9563.620
Visuals#152.6133.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Small tutorial will be nice to see, but fine game, minimalisic graphics, and fun gameplay!
  • Everything was connected for sure, but gameplay was chaotic and unplayable somewhere
  • I felt lost playing the game. ok I caught the mortis, but what next? was there a next level? nice reference to the theme, plus for the sound effects (that there were any at all). I think that creating a better user introduction to hacking in the game would result in a better reception of the game, at least from my gameplay :)
  • I consider your game a good and challenging intellectual challenge. The mechanics are working properly, the game has tutorials to teach the player and the gameplay is good. I think I could have invested a little more in graphic design and intuitiveness. But he did a good job developing it alone and in such a short time.

How does your game relate to the Pixel New Year Jam theme?
A game field consist of nodes. Nodes are connected with each other in graph. All maps is planned to be connected graphs

Did you have fun at this game jam?
Yes, but exams are soon, so I didn't put much effor as I want and should.

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Comments

Submitted(+1)

This was fun! The art fits the theme perfectly. I liked opening the gateways to progress and I can easily imagine more complicate scenarios and mechanics being added to this. The enemies were frustrating to deal with. I died more times than it feels like I should have. I think my main problem was that I couldn't see which direction they were headed, so could never get out of their way in time. Having them travel along the line instead of teleporting to each node would probably solve the problem.  Nice work!

Developer

Thank you for your feedback!