Play BinBon
Bin&Bon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the theme | #3 | 4.267 | 4.267 |
Ingenuity | #7 | 3.667 | 3.667 |
Audio | #7 | 3.267 | 3.267 |
Overall | #8 | 3.320 | 3.320 |
Gameplay | #12 | 2.800 | 2.800 |
Visuals | #16 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Visuals might be better, the idea is nice. I would like to see a small tutorial before the game starts, because I had to spend some time to figure it out.
- the game is unplayable, I don't understand the point of restarting the game after reaching the distance between two characters, they could simply be addicted to this rope, they couldn't stretch it, the physics of this world would not allow them to do so. It's nice that you thought about audio, the graphics are not impressive.
- I really liked the mechanics with the two characters connected, I believe it is a type of puzzle that I had never tried before. In the case of this game, I think the lack of tutorial was relatively positive, as it forces the player to think about the solution to finish the level. I just thought the graphic design could have been more pleasant and there was a lack of background sound that contributed to the game's feeling of immersion.
How does your game relate to the Pixel New Year Jam theme?
In my game, this is represented by the connection between the two characters and the fact that you shouldn't distance yourself from each other.
Did you have fun at this game jam?
Yes, it was interesting to make this game and draw graphics for it, I learnt how to do some new things and remembered how to work with unity after a long break due to burnout, maybe I will finish the game if many people like it with more beautiful graphics, animations etc.
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Comments
The challenge was real, but rewarding once finally getting past it. Loved the little wobble animation when the characters landed. Would have liked a better visual for when I'm getting too far apart, like making the tether flash red or something; it was difficult to keep track of the numbers in the corner. Great job!
I really liked the mechanics with the two characters connected, I believe it is a type of puzzle that I had never tried before.
In the case of this game, I think the lack of tutorial was relatively positive, as it forces the player to think about the solution to finish the level.
I just thought the graphic design could have been more pleasant and there was a lack of background sound that contributed to the game's feeling of immersion.
Thanks for the feedback, glad you like what I've done
Really nice work, and in my opinion you should to keep developing this game, this can be a really good game to challenge players intellectually and you can sell it that way.
Thanks a lot, glad the game came out pretty interesting, I think I'll keep making it