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Night Raiders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #17 | 2.762 | 3.444 |
Overall | #22 | 2.739 | 3.417 |
Aesthetics | #23 | 2.673 | 3.333 |
Good use of the name it's based on | #23 | 3.118 | 3.889 |
Feel | #24 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat idea! I included it in my compilation video series of all of the Pizza Jam 3 games, if you’d like to take a look. :)
Cool game! This is a whole lot of mechanics for 48 hours. I'm really amazed at the amount of work that must have gone into all the systems in this game - especially for what seems to be just a solo developer? And you even had some cool art for the player character with different sprites for facing directions! Well done. I loved building up a little civilization of happy harvesters. Would love to see this game polished up with audio, effects, and objectives. Thanks so much for sharing this game.
Hey thanks! Glad you liked it.
Yep, I was awake and working on this for most of the 48 hours. I did all the programming myself, but I had some help with art and balancing from friends. I'm glad you liked the character art, my artist friend didn't have a lot of time to put in but it really doesn't look too bad.
We might clean up this game later and add an end goal, full animation and sprite sets, and of course music and sfx. I think it could do pretty well on mobile. Thanks for the feedback!
Wow, resource management mixed with top-down shooter. That was refreshing
I can't make pretty games, but I try to make interesting ones :P
This was a fun, and well thought out game. I loved the graphics and the gameplay. Had a great experience, well done :)
-Callan and Kara
Thanks, glad you liked it!
Just downloaded, will try it in a sec. I was an hour late to submit my entry. Time zone confusion. Oops. https://beardordie.itch.io/iball
This was fun. I liked the combination. Too bad my harvester/collector little dudes got lazy and I reached a stalemate. I enjoyed it. Nice job!
They do have some issues if the resources are far away. I didn't completely finish my pathfinding algorithms so the robots will give up if there are no resources nearby. Despite that I'm glad you enjoyed it though
Pretty cool rts / tower defense hybrid. It would be nice if you could walk through your allies though, they tend to block your path at night. Nice job!
I didn't really have any time to address the problems when the robot population gets too high, so they can block off a lot of entry and exit points. If I work on this later, I will do something about this. Maybe send all the robots to the nearest building before they shut down for the night?