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Checkup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #20 | 2.739 | 3.750 |
Use of the Theme | #30 | 2.921 | 4.000 |
Aesthetics | #31 | 2.556 | 3.500 |
Overall | #31 | 2.647 | 3.625 |
Feel | #33 | 2.373 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
(Google-Translator)
Hey guys,
I am sorry that I have not complied with the promised patch day. I tried to use Swapping to create a new game that has more potential in my eyes than Checkup. After the contest ended for Swapping, I resumed the development with Checkup, but then was no longer satisfied with the basic structure and moved even further back the patch, which should expand the lack of information about the opponents and gameplay opportunities. It is now 72 days after release and estimate that interest is now approaching 0. At the moment I have 3 more projects in the works and guess that Checkup will eventually get patches as soon as there is time left, but I do not want to set a date anymore so as not to increase the pressure any further. After 365 days without a patch, I want to make every published project available as open source. Should anyone else be interested in the game or see any potential in it, then after the build (after 365 days) the content, the code (Javascript) and the idea can be used. In addition I would like only a short Credits entry then :)
Yours sincerely
Andy
I liked the idea of this and think I lasted a reasonable time. For some reason my mouse didn't point at the right part of the screen, but I think it would have been fine if I didn't change the resolution.
As for anything to improve, I would have liked for it to be a bit clearer what strength the mafia was at (possibly available whilst judging them) — I was surprised when I lost because the Mafia statistics at the end of the day didn't look too bad, but I wasn't sure what I was meant to be comparing them to.
It's an interesting idea!
I really liked the game, but yeah, I was a bit surprised by the statistics. In the Mafia screen, I had only two having just two members left, the others were at 0, and I thought this reduced the risks, but in the end two mafias, which had 0 members killed me. ^^ I suppose there will be future updates with this ?
Thank you for the feedback and that you have tried the game.
I am sorry that the right screen area was not selectable correctly. I still have a lot of work to do on the resolution.
It was actually planned first that every member gets his own strength. Due to time constraints, however, I had to fall back on randomly generated variables, so that the entire mafia wins or loses not by its member strength, but by comparing several coincidences.
The traceability of the statistics will be much better in the next version. I guess that on 11.11.2018 the version 0.0.2 appears and will have many new features. Maybe you look at it again. I would be glad.
Yours sincerely Andy from Baerchen-Studios