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A jam submission

Death LabyrinthView game page

Jump onto invisible platforms to get to the other side. Use your ball to help
Submitted by playflashgames — 12 hours, 28 minutes before the deadline
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Death Labyrinth's itch.io page

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yes

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yes

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Comments

Host

I like the look of the invisible platforms, especially when they shatter. Being able to throw basketballs is a neat way of discovering where they are and having just a few seconds to stand on them makes it frantic and fun. There were times where I found it tricky to be fully in control of the character’s movement. I also noticed that I couldn’t stand on the moving invisible platform but the jump to the other side was short enough so I treated it more like an obstacle

I'll keep you posted when I make my YouTube video, which all being well should be tomorrow

Submitted (2 edits)

Hi!
The idea is really cool, throwing balls that jump and bounce so you can have a nice combo of finding all invisible platforms in 1 go, i think adding a "score" for how many balls you throw can be a really cool idea!  (the less balls you throw is a huge multiplier for how many jumps or movement your player made to reach the end).


Regarding the actually movement of the player - it could use some major improvement.

For starters - give the ability to move without the need to jump, for some reason you can only move while jumping

The movement while jumping isn't capped, it can go really really fast. 

The simplest 2D controller + coyote jump would do wonders here.


GL, and GJ for finishing a game with these mechanics in 1 month! keep up the good work :)

Developer

hi thanks for the constructive feedback and glad to hear you like what I've made so far.

Getting a score for skimming the balls across would actually be more fun than having to jump on them. Thanks for that idea, i did want players to throw lots of balls to help them across, this would definitely encourage this and help keep the game fun. Something I wanted to do was to keep the player more to the left of the screen if that makes sense so you can see further ahead which would be necessary for that. Not sure how to do that yet.

I can explain why the player sticks to the invisible platform it is to stop players falling off accidentally when they jump, and also when they turn. The latter shouldn't normally be a problem, but is on my game because I didn't centre the solid part of my animation. When you turn on a visible platform you can see how it doesn't flip correctly on the spot. Would have took me a while to solve as I don't usually make platformers and been a long time since I have made any game. Can fix now though.

Ive noticed the player can sometimes jump really far, still don't understand why that is. If you struggle to get to the end basically there are several wide invisible platforms, then several slimmer platforms with bigger gaps to fall in then three separate vertical moving invisible platforms which get steeper and harder to climb up.