Many thanks :)
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Watching the puppy grow, I could tell where the story was heading but I couldn't predict how well it would be presented. Seeing the family's grief and the ball in the dog's mouth was very moving and the changes to him as he aged was good too, particularly when he slowed down. If you were to expand the game, I think it would be cool if the garden shows the passage of time too
Lol, glad you enjoyed it! It's always helpful to get feedback on the difficulty, as it's hard to judge from my perspective. Yeah that boss fight is definitely a tough one from what I hear even with knowing what to do so I'll definitely be looking into ways to improve it. Thanks for playing and persevering to the end :)
The story is very engaging and definitely kept me all the way to the end. I'll admit that I had to skip a lot because the math got pretty complex, especially as I've never heard of things like abs. It was good watching the pigeon follow the path but the story is what is the main thing for me, great job with the art and dialogue!
The cutscene was excellent, really well done there! The block eating/spitting mechanic was a lot of fun, and it was cool how many blocks you could eat. I instantly knew how to play the game and the visuals were great. I appreciate the ambition of the 4-directional eating ability, and it's technically impressive. However, it made the game feel more complex, and I encountered some out-of-bounds problems with overlapping blocks. I wonder if a 2-directional system would be better in some ways perhaps
I played a few times with different strategies, and each time I discovered new things. I think your game is awesome. The artwork is absolutely stunning and I especially love how the bees come at the end, and the little tail wag from the dog is just adorable. The polished feel and the ability to play against other players setups is totally amazing. This is definitely one of my favourites of the jam
Thanks for the really great feedback! I'm always looking for ways to improve, so I really appreciate you sharing your thoughts. I'm glad you enjoyed the game overall and it's especially encouraging to hear you liked the cutscene, projectiles, surf mechanics and the bats. What you said about the jump is interesting and something that hadn't crossed my mind before so I think I shall have to do some experimentation with the gravity, perhaps by lowering it on the way up and higher on the way down to find a better balance. I understand what you're saying about the boss fight. It was the last thing I did so it was a bit rushed to be honest, but I really appreciate you pointing out what it was that made it difficult. That's valuable feedback, and it's given me a concrete idea for improvement. I'm considering making the water level rise gradually to make it easier to aim at the boss as the fight progresses, and I'm sure this will lead to further refinements. Thanks again for playing and for taking the time to write such thoughtful feedback
Bravo for making a metroidvania and a good one at that too, it's certainly an ambitious thing to do for a game jam. The opening cutscene with that comic book style is done really well and tells the story very clearly. I really like the artwork throughout the game but I think the outline comic artwork is better than the pixel art even though both are absolutely gorgeous by all accounts. I didn't get to explore all of what you created and it's mainly because I am not used to the controls (for me W to jump, space to dash is my norm) and I need to stop to make food so ran out of time. I got 4 health eggs, saw a 5th but couldn't get past the spikes and got the glide ability in the pink area. I enjoyed what I got to see and I appreciate the checkpoints and minimap and at no point did I feel lost. I think marking the nests on the minimap and any powerup that you see but didn't get on there would be a good thing to do if you expand the game. I think it would an improvement if the enemies died in one hit and the general difficulty was lowered at least to begin with. I liked the bees, but I found the bats difficult to defeat and think if they stayed still it would be an easier time and I think an even easier enemy like a snail that crawls around the walls could be cool. I think it was the spikes that I died most on though. There were times when I had a powerup and it said click any button and in my haste to dismiss the prompt I would click my mouse to close the window and end up dashing to my death. There was also a section where I dashed through to the next room and I immediately fell down into spikes as the momentum carried over or maybe it was just me I forget but that section was a tough one to get past but I managed it a number of times and was probably more difficult for me because of jumping, gliding and dashing all at once with controls I'm not familiar with more than anything else. All in all, I think it's a really great game with a lot of great platforming in it, which is exactly the type of game I love and the artwork is stunning and some really great upgrade abilities in there too. Hope my feedback helps in some way. One last suggestion: I think the dash ability would be more rewarding if it were earned rather than available from the start and if that flower above the spikes wasn't there as I was looking at that instead of the spikes
The story and visuals are amazing. I completed the game 2 times to make sure I didn't miss anything. I didn't find a way through the locked doors so I might have done though. I thought the key would have been past the rafters but it wasn't but I liked exploring the levels. It's cool how you can jump on the chandelier, crawl through gaps and use a bow and arrow to shoot skeletons with and that last guy looks incredible!
I finished the game and loved the inspirations behind it. Your game is a ton of fun. and I really hope you continue development because it's fantastic! Here are a few suggestions to make it even better: The bullet text was a bit cut off and perhaps an image of the six bullets would look nicer. Being able to adjust the story text scroll speed with the left and right mouse buttons would be great. Headshots could one-hit kill rats, and maybe add some interactive background elements just for fun when not busy killing rats. Great job on this one!
I like how you go from 3D to 2D and the password changing each time is a nice touch. I managed to get to the level where I had 3 bullets but I wasn't able to beat it and I noticed I could shoot myself off the screen. The shield on your back to reflect the shooting bugs was pretty cool and I like how you have to use your gun to move around
It's great to see you continuing with your round one project. I really like how it's progressing and having the birds and then the meteors in space to avoid now is really good. The upgrades to the projectiles are really cool and I made mine super sized. If you were to keep continuing with your project I think it would be really cool if you could teleport the birds when you shoot them and I think when hovering over the upgrade buttons if they were green it would improve it visually. Keep up the great work!
I like that you answered the judging questions on your description page. I managed to complete the game and keep the guy warm without getting hit once :) Using the cats as projectiles on the yarn balls was good fun and I like how they get smaller. It reminds me of a game called pang. Changing the numbers for each colour is a great idea and if you were to expand on the game I think having multiple colours at once could make for a good challenge
I managed to get to the eighth robot and would love to know what the solution is and what the other levels after are like. Having voice to tell the story was really good and I liked the puzzle designs very much. The amplifier and the one that can make the beam pass through solids are an awesome way to enhance the projectiles
The way the story unfolds through the different characters is really good and I like that it's also a personal story for your dog Mako. The bouncy ball as a projectile that also returns is a fun weapon against the creatures. For feedback, I think the throwing animation could be improved. Seeing the dog at the end and playing fetch with it was a nice way to end your game
Great cutscene! I've already played your game three times already and keep improving my score, will definitely come back for more. The upgrade system is a fantastic addition, especially the homing crow and the options you give made me experiment with a few different strategies. Two suggestions, mouse button for shooting would feel more intuitive to me and I can tell you had a plan for a character for the green squares but for me personally the green blends too much with the background
Really good game. The artwork is amazing, I especially like the swaying trees and the rabbits when they get bigger. I found the engagement ring too and the twist at the end is brilliant. Coming back to the new title screen is a nice touch. One idea that I think could improve your game would be to automatically go to the next day rather than clicking it
Raw Score: This is the average rating that a game receives. If your number of ratings is the same or more than the median number of ratings (13 in this jam) then: Score = Raw score
Score: This is the important one for determining who ranks where. Not every game has the same number of ratings so to balance things out more fairly it takes into consideration the number of ratings as well as the raw score. If your number of ratings is less than the median number of ratings (13 in this jam) then: Score = Raw Score * square root(number of ratings of your game divided by the median number of ratings)
I managed to get to the fifth opponent on the beginner mode. Your game is extremely well presented and doing math like this is fun. I find it tricky dealing with negative numbers because my brain hasn't done that in such a long time but it was great to test myself. Having the attack and defence is a great mechanic especially as they were so different. It's also pretty cool having different opponents and the sounds are great!
Really fun game, definitely one of the best I've played in the jam in my opinion. The choice of where to go, how long to spend saving people and whether to choose the power ups or not makes for a great game. I like the background music a lot too and the sound effects work well. Aside from what you already know bug wise, I feel like the double jump could be a bit stronger and the flames could have animation but I like that there is some variation in the sizes and the variations in the help speech bubbles is nice too. I love the animation you got on the character, that's so cool and the game on a whole is designed extremely well
Very fun game and the visual effects are great, especially when you crash. I agree with what has already been said about the controls and it would make a massive difference to the gameplay. Nevertheless, I managed to get a high score of 11. I like how the enemy UFO can fly on a diagonal and all of the interactions with the asteroids are really great, overall a very solid entry
Your game is amazing. I liked the platforming, especially near the start area with the sneaky placed hidden star to find. I got quite far and the pull and push mechanics are well implemented. I tried a number of things to get the bouncy ball to the switch but I couldn't figure it out unfortunately so I had to stop at 8 stars. I like the interesting challenges you created and the generous respawn spots definitely helped