Hi everyone
I've just submitted an old game of mine to this jam. I love it and I'm very happy with it - but I don't think I've ever perfectly cracked the big design problem of epistolary games (the big problem to me anyway!). That is how do you get people to sustain writing. The longest epistolary game I was in lasted about 5-6 months (and it was the game I've submitted). But almost all letter writing games seem to fizzle as people lose focus or can't find the time. Once the fizzle has set in, once a letter has been missed - it seems almost impossible to reignite it.
How do people tackle the whole - sustaining momentum issue?
I might write another letter writing game for this jam, or just generally. Because I love the idea of them, I love the tactile artefact of the physical letter... but I just wish they were more reliable.
Cheers!